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RF_Gandalf

WFG Retired
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  1. Hi, and welcome. I am (unfortunately for your purpose) semi-retired from random map scripting, my last efforts in this geared toward SWGB, which used the same random map scripting engine as AOKTC. I probably know as much or more about the way maps in this engine are generated as anyone, was involved with the most active map scripting team (MFO@Mapster team), was a reviewer for RMS at AOKH, tested other scripting programs, and have found many bugs/ideosyncracies in the scripting program. I do not know C programming languages. Wish you had approached me 2 yrs ago with this, when I had a little more time. Real-life demands have really put a crimp in my ability to participate in gaming, forums, etc. That said, if you could give me your email address here I would be glad to communicate with you on your project, just don't expect a full-fledged involvement. RF_Gandalf
  2. Some comments about the 'border' system - The idea of borders sounds like it could add some interesting elements to gameplay. I always loved conquering teritory after territory in Risk! Borders of countries are a very real thing, and I think we should use them in a life-like way. I don't know if I favor the idea of using the borders in the proposed way to counter rushing. First, having units slowly lose life points over time just because they crossed an arbitrary line before an arbitrary timer expires, when there is no enemy to oppose them, seems very artificial, un-life-like, contrived. The only purpose for this is to prevent rushing...but many players like to rush, it is an important part of most RTS games. I think that there should be focus on making rushing slower or harder to do early on in other ways, less artificial. Could there be some feature whereby you have to make and transport a 'supply train' along with your troops any time you cross borders to attack? This could slow the attack rate somewhat - a defender would not have to have this in order to use a military force. If your supply train gets destroyed, the attacking troops are then penalized in some way - e.g. forced retreat after a short period?, loss of morale?, loss of attack or armor status? - slow loss of life points? This has the advantage of being realistic, gives a defender a target within his own borders during an attack, makes an invader prepare for an attack (slowing a rush a bit?) and have to array his attacking force more carefully to defend his supply train also. Just an idea...feedback appreciated!
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