Hi! I was just pointed to this forum by some guys at http://dgdn.net/forum/index.php I'm working on a Random Script Map Editor for AOC maps at the time. Basicly the editor is using a own parser and a validator to check if there are any errors in new generated or loaded scripts. I have also included several forms to generate the generation sections by mouse. A screenshot of the layout: http://www.combatflight.de/rmse1.jpg which shows the TreeView to navigate in scripts. In difference to the existing editors like RMSEdit and RMSGV it is planned not only as a tools to generate simple maps for beginners, but as tool which supports generating more complex maps like ES@THE_UNKNOWN. I know that I'm a bit out of time with this, but it's just a project to refresh my knowledge about programming in C++ after using Java exclusively for 3 years now. I have done and published a similar editor some years ago for SCASM, a pseudo-assembler language for the MS Flightsimulators. I need someone who knows at last the basics of random script maps (as described in the tutorial of Ensemble Studios) to help testing the editor and point me to errors. He should also be interested to go deeper into the "secrets" of random map scripting. For example: to become familiar with defining extra terrain types, using conditions in the section and so on, to support me. Knowledge in C++ is not necessary, but if someone is interested to work on this, it would be great. I'm using the CBuilder 6 as RAD. If you are interested to do this or have questions just contact me. Regards MAT