Jump to content

Romulus

Community Members
  • Posts

    470
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by Romulus

  1. @All Councilors

    As I said, I would forward a request for our sub, and I have.

    To also be transparent for the council, here's my submitted request.

    Hi feneur

    Today I'm submitting a request to you on behalf of CoM to have a sub directory tree made.

    For reasons that are proving to highlight our need for this, amongst them include; A, most importantly a space that's orderly in which to better run and facilitate the council, it's members and it's tasks. I initially, when we last had our discussion, wanted one for my mod. But indeed, the importance of the council far outweighs the importance of that.

    I see this council as a perfect way to strengthen our aims and ideas and by uniting everybody working on their ideas, we have a catalyst of enthusiasm, and drive, that ties all of our minds in one sync and we all able to achieve our ideas collectively.

    What I invariably want to achieve with this council, is to encourage more and more people to mod, and possibly promote the game more. And because 0 A.D. Is one the of the most beautiful RTSs I've seen and played, I see loads of potential. From playing this game, my ideas and vision for these possibilities ran wild. Then I discovered other people also had amazing ideas too. But I saw them struggling, not just with implementing their ideas, but their teams falling apart.

    I saw many things wrong here, and having seen to few members working on them, I knew there's a better way to solve that.

    CoM is now here, a hybrid team composed of many, but as a management team which still keeps their teams in check, but as a council we now take on a new role, and that is to ensure that the pillars stand. So in a way CoM is basically there to support the structure of everyone and we all work as one team.

    C for creativity and M is marble for strength

    Creativity in marble for strength.

    So effectively I wanted to contribute to 0 A.D., now I'm doing it, my way. But not quite there yet, but I'm sure given enough time, things may change for the better :)

    So here is the structure we agreed on:

    /Council of Modders

    /Projects

    -/1,000 A.D.

    -/Aristeia

    -/ROME

    /Announcements

    /General

    Topics:

    - general discussion and ideas

    - FAQ

    - recruitment

    /Game Dev

    Topics:

    - Bug reports

    - Programming tasks tracking

    - technical discussion

    /Art Dev

    Topics:

    - Art task tracking

    - Fan art

    /Tutorials & Guides

    /Project Managment

    • Like 1
  2. @All Councilors

    In our recent talks with the management sector of CoM, we are taking aims to create a sub forum for CoM.

    If there is anything you would like added to this directory structure for any particular reason and purpose, please say so.

    On Monday the latest I'll forward the appropriate structure to be implemented.

    Council of Modders

    /Projects

    -/1,000 A.D.

    -/Aristeia

    -/ROME

    /Announcements

    /General

    Topics:

    - general discussion and ideas

    - FAQ

    - recruitment

    /Game Dev

    Topics:

    - Bug reports

    - Programming tasks tracking

    - technical discussion

    /Art Dev

    Topics:

    - Art task tracking

    - Fan art

    /Tutorials & Guides

    /Project Managment

    Topics:

    - Recruitment

    - Signatures & Logos

    - repos

    _________________________________

    @thamlett

    @Lion.Kanzen

    With regards to the tags/labels, we'll have to host talks to settle with what particular tags and where.

    I think for now, we should try and focus on setting up our dir tree in which to organize all these topics. As it is this thread is the busiest of the site lol

    So if councilors can add input on that current tree specified above, please do.

    __________________________________________

    The second task for the management team is to provide a staff tree.

    Who is who and who does what, along with their email addresses for correspondence.

    We are still very much disorderly at the moment, so once the management peripherals have been taken care of, this Staff tree will be pinned for conveyance. __________________________________________

    *Update

    Added a "/Tutorials & Guides" to the structure.

    Why?

    This will contain vital comprehensive information in which to help new members.

    Obviously, this will need devotion.

  3. @thamlett

    You don't need to install another distro. Puppy Linux in my opinion (this is just cuz I'm a slack guy ;)) will run on a 16 MHz 80386 lolz ... In other words, that's the only distro I know that runs optimally on notebooks. And the reason is because its extremely light, you'd have to manually configure that distro in order to support a variety of programs.

    In my opinion, don't use Mint or Ubuntu... Those Debian subs are immensely overrated and Ubuntu is sluggish and grossly unstable. You might as well be better off with Windows 8 lol.......

    You say that for some reason, you cannot get the game installed, the thing I want to know is what reason?

    Post the error messages, and screenshots if you want, I'll help you out :)

    • Like 1
  4. @niektb

    This:

    Main CoM forum

    project forums (in which everything project related

    is discussed)

    /1,000 A.D.

    /Aristeia

    /ROME (Or any final name)

    /Announcements

    /General

    Topics:

    - general discussion and ideas

    - FAQ

    - recruitment

    /Game Dev

    Topics:

    - Bug reports

    - Programming tasks tracking

    - technical discussion

    /Art Dev

    Topics:

    - Art task tracking

    - Fan art

    /Project Managment

    Topics:

    - Recruitment

    - Signatures & Logos

    - repos

    Looks alright. Except, that I'd added /Announcements as a main dir. I don't think it should be classified under a general listing, as this dir will harbor important/crucial notices for the whole CoM. Also it's just more visible.

    But if that's alright and we both agree, I will present it to feneur.

    For the Rome mod, the official name will have to wait. I think it will take a good amount of time to think it through, to choose a good name for it.

    Because that mod is quite special, remember, 0 A.D. started as Rome mod, this one I like to think of it becoming a sister to it, though the original Rome at war has not died, but retired into a full bloom of a total new game and that's where she is currently.

    This mod will be her "posh" sister in heels and in a beautiful silky red dress :)

  5. @Hephaestion

    I'll recap on your post later when I have time :)

    @niektb

    Let's decide on a sub forum directory structure, so I can go present it to feneur.

    That's mod subs, CoM folders everything. Have a look what I posted above, and let me know if I should add any dirs.

  6. Let's see...

    Currently in this topic is being talked about the following:

    - signatures & logos

    - mod launcher

    - github repos

    - General discussion about CoM and it's aim

    - recruitment ideas etc.

    So it is indeed steadily growing and it might indeed be useful to create a sub forum. (And then moving the existing subforums, eg 1,000 A.D. into CoM's sub forum, to get a subforum in a subforum?)

    I do believe that would be a good option.

    Essentially, we will need a directory structure, based, on our topics and projects. Like,

    /Council of Modders

    /1,000 A.D.

    /ROME

    /Project Management

    Recruitment

    Members Log (list of personal of whom and what skills?)

    Etc..

    Etc.

    /Announcements

    /General Discussion & Ideas

    Signatures & logos

    /Art Dev

    /Gen Dev

    Mod launcher

    Git, repos

    Anything else I'm forgetting?

    See, the problem with an elaborate directory tree, is it becomes tedious to navigate through.

    The /*Dev directories are great to handle tasks for mods, temporally being generic in dev phase.

  7. @niektb

    That is neat.

    I'm actually starting to wonder if we need a sub forum for this Council, just for organizing sake.

    Because this is obviously going to increase in size, and logically speaking, clumping everything in one thread is really disorderly in my opinion.

    Share your thoughts on this.

    feneur has already given me the green light for a sub for my mod I started, but if it were up to me, I'd hold that thought, because A, that mod doesn't have an official name yet, and B, we'd better off as a Council with a space of our own in which to operate.

    I don't mind to put my mods sub on hold.

  8. I don't see how we can lose overview from specifics.

    I will however agree that we need a topography/map to structure these ideas in order to better navigate through ideas. I believe this is what LordGood was referring too.

    What I think make dev, onlookers, newly members etc, irate, is that our ideas are here we discuss them and yet there's nothing tangible if you will, or no substance to it.

    My message to these individuals is simple:

    These things take time, and we are no rush and neither do we have deadlines. Sure we will listen to advice, as it's appreciated amongst the council's members, but at the same token, we engage in our discussions, in an amicably fashion in which we fuse our ideas together to form a foundational basis, where as a team we begin to slowly settle into the mindset, and collectively we are on the same footing in all of our understanding.

    Again I as a member of this council have this as a view:

    We don't have any deadlines. A and foremost. Therefore we can afford to toss ideas about, because we have the freedom too, not obligated to strict assignments.

    Further to this, I see ourselves as a council and as a team, slowly settling, gelling together mentally first, before we work together...

    Same state of mind,... Same expectations.

    Everything was thought first before it was created.

    • Like 1
  9. You need to organize your mods, I see a lot of idea tossing but it's all for naught if you don't have an armature to stick them to. You're falling too quickly into specifics.

    Lay everything out in a list or graph before discussing something so specific as naval battles in the amphitheater. Otherwise your mods are going to fall apart when you find out things don't match up as expected.

    by everything, I mean everything. Core gameplay mechanics, sketches, game mechanics, stats between buildings and units (save the special abilities for later)

    after that you want to develop everything simultaneously and at the same rate or you'll lose coherence

    If you have been that observant, you'll notice that a generic repo has been created for precisely this.

    And I disagree about the specifics statement. It's important to have specifics and then compile them later conceptually. Specifics are a foundation to work on, and right now we just "tossing" them as you say because this a method of logging them. Essentially, most of discussions hosted here, that are ideas, are pseudo methodology, and later will be converted into the games mechanics.

  10. The cost would have to be significantly higher than the printing, material to generate any sort of profit. Then you run the risk of not selling any to all of them at all, which plays at a loss.

    My advice going the merchandise rout, is that this gets done via order first before stock is purchased.

    I think it's a fair idea though.

  11. We'd also have to design a smaller ship variant to the quinquireme.

    Ships used in the arena were much smaller than standard war vessels.

    And also something that might spice up naval warfare in this game, would be to allow infantry/archers to stand on ships to aid additional attack, plus, giving an option to potentially capture a vessel if your units board the ship and win a battle on it.

  12. C'mon, folks. You're considering a game without the Chinese? One of the greatest civilizations of all can't be left out. The Tang Dynasty would be a great addition to the game. By the way, the Chinese (Tang) culture was adopted Japan in the 6th century alongst with Buddhism , hence the many similarities with Japanese and Tang Dynasty architecture. Perhaps the early Japanese could be featured themselves.

    http://www.wildfiregames.com/forum/index.php?showtopic=14092

    A quote from fenure

    I wouldn't say the reason for 0 A.D. being what it is

    is quite that simple, indirectly I'm sure it's part of

    the explanation as a general focus on European/

    Near Eastern history in the west have influenced

    what is seen in movies etc and thus what people

    are interested in. Directly it's not that simple

    though, 0 A.D. started out in many ways as a

    continuation of the Rome at War mod and with a

    desire to create a game based on Rome and it's

    enemies. I still think that should be the focus of the

    first release/releases, but where the game goes

    from that is as much up to the community as a

    whole as to WFG

    And Japan in those times were Yamatia (Yamato being the capitol) which a majority consisting mainly of Han dynasty people.

  13. Anything you see fit to give me I will work my best. I just need to learn to write some code is all. Preferably, I would like to start with basics and move on up.

    If there is anything you all can give me to get started as soon as possible, I will get to work on it so I can make some productive contributions soon. :)

    You might want to consider joining our mod team.

    Speak to Niektb or Hephasteon for assistance.

  14. I was thinking of something more coded :

    - No gladiators garisonned in the arena = no animation

    - 1 gladiator, 1 prop with a gladiator

    - 2 gladiatiors, a training between the two.

    Creating event like, OnUnitGarison(){if (units_number == 1){load anim1}
    etc

    Okay now I'm with you.

    Yeah the training bit I like and that is realistic, I totally forgot about training lol

    We'll also have to animate the flooding of the arena too. And the drainage, though the later is not necessary...

×
×
  • Create New...