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Posts
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Posts posted by Romulus
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Ah jeez ....
I wasn't being offensive towards leper.
You mods woke up on the wrong side of the bed today, or probably coffee deprivation lol
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Okay leper is not a cheeky pest, because he didn't reply.
He's a martyr lmfao
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All roads lead to Rome, any day. And you commented first, so I'm assuming you were the one who hid my post.......
So....
Cheeky pest!
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So you were the cheeky pest!
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I newbe and play with Romans.
Someone experts can give some advices?
Ave fellow Roman
I suggest you look out for my next post about this very thing. I write "The Centurion" articles which I discuss Roman topics and strategy. My next article is called "The Roman Way - Strategy Construct of the Beginning of Empire"
Ave
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Do not delete my announcement you cheeky pest
0 A.D. Is still the best
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Recruiting!
in ROME
Thanks niektb
As you know the name is still Rome because I haven't yet thought of an appropriate one. So far its just referred to as the "Rome Project". But a name will come naturally in time.
And yes, I used COM' recruitment descriptions that you wrote, as it's written well
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Recruiting!
in ROME
The Rome Project is officially recruiting anyone who has a passion for Rome and wishes to contribute to an ambitious undertaking.
The plans for the Rome Project will need quite a few modders to get things going and taking form.
Researcher:
A game falls or stands with information. Without, it
is impossible to create a historically accurate game
like 0 A.D. aims to be. Therefore we need people
who like to dig in history and come up with
information, plans to get that information
implemented in the right way and finally provide
references for the artists around. As already said,
we like to get a large timespan so you will get
acquainted with all kinds of history and learn lots of
it.
3D artist:
In case of 3D artist we have two kinds of jobs:
Animators:
Animations are needed to get a dynamic moving
game. Imagine a game with only static puppets
moving around! No one wants to play that! We need
therefore people who like to animate all kinds of
objects, including ships, animals and units.
Modelers:
Beside animators we do need persons creating the
3D object itself, before it gets animated or textured
or something. Modelling a variety of objects you
need to follow the references provided by the
researchers (or get them yourselves if you like to do
so) and get it usable for the other team members.
Actually you provide a fundamental base for the
game to get playable.
Programmer:
Modding includes programming. Therefore we need
additional programmers capable of JS-scripting in
various aspects of the game. Think of programming
completely new gameplay features but also
creating technologies, auras, modifying templates
and creating Random Map Scripts and possibly AI
scripting. It even is allowed to create your own glsl
shaders if you like to!
Scenario Designer:
Of course we like to feature some scenarios of our
own specifically created for our own projects. It is
also possible to create Random Maps in
collaboration with the programmers.
Playtester / Balancer:
To get a nice, playable game we need playtesters.
They are there to improve the game's playability
and eventually come up with ideas for gameplay
features in collaboration with the researchers. It is
also a possibility that it is needed to adjust some
stats yourselves. For this you'll need a basic
knowledge of XML (which is very easy to learn I can
tell you)
2D artist:
2D artists can choose between various assignments
in the following areas:
Conceptual artist:
Being a conceptual artist you'll pick up references
and create concepts for it to be used by the 3D
modelers. It is also allowed to search for references
yourselves or collaborate with researchers in doing
so.
2D designer:
2D designers take care of the UI. Think of designing
new buttons, drawing wallpapers and everything
you like to do to improve the GUI and create a lot of
other art.
If anyone is interested, please do not hesitate to PM me and discuss the fundamentals of the project
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I can confirm that the Phenom series is out of life. You'll find an X6 on ebay.
Evan though the Phenom are a 2009 era chip, they are still more than capable of lasting a good number of years from now.
I've owned a Phenom and it really is one of the seven wonders
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As thamlett suggested, an AMD chip on either a Sapphire board (Sapphire being my personal favourite) or gigabyte.
Rule of thumb with an AMD is to use an AMD GPU as well. Nvidia seems to be sluggish on AMD systems from personal experience. So its birds of a feather flock together in this regard.
Then you inevitably can go the Pentium 4 rout as Stan mentioned, but I don't see the logic in that, it will be for 0 A.D. and will not handle other games should you wish to play them. So AMD...
Try to avoid the bulldozer chips, and get a Phenom black edition. The bulldozers tend to lag running various GPUs, although there's probably an explanation for it, there isn't much difference than an Phenom.
And why you should get an AMD, is because intel is @#$%, out of most budgets, and quality sucks
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The best rush against the Romans is to surrender
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All slaves and prisoners are really for 3 things in this mod.
The first would be for labor and resource gathering.
The second auxiliary front line soldiers
The third is for the Coliseum and circus.
But will it be realistic if slaves and captured peoples from a faction still effect their pop cap, invariably forcing them to go free their people?
Or it wouldn't matter if they get killed in the theaters.
If this be the case, we would need a special building, like a temporary mini prison in which to store them.
The faction needs to be able to free their people somehow, either by line of sight, or when none of your units are present in their line of sight, they instantly converted back.
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Yes, everyone is meant to get one. And being an apprentice, you are still a councilor.We get CoM signatures? All of us? Apprentice or not?
Thank you trip.
When you say become an apprentice, are the available fields to become an apprentice in the subsets of Art listed in that topic (for example, Modelling or animation) or are they the entire topic listed there?
What am I to do to request the COM signature?
Merfy
That is right. However, that thread is art specific, dealing with those subsets. Should you opt for a different field and a sig, just submit what you'd like to take on, and Stan will take care of the rest, and issue your signatures.
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Welcome to the Council. AoK folks are always welcome, we generally do share a lot in common.
Hello there!
I'm Merfy, and I too saw your post on AoKH. I'm inexperienced for now, but interested in joining the team. I intend to become some sort of cinematic animator and general all rounder in games design and am interested in whatever you can offer me. I can, despite my inexperience, learn quickly (a valuable gift indeed).
Here's the original on AoKH:
Hello Wildfire!
I'm MerfAvenger (more commonly Merfy), another part of the budding development team Tanksy mentioned. As of yet I have no specialist skillset, however I pick up skills quickly and am interested in all aspects of game development. My communication skills are noteworthy, and I feel they would be helpful at some stage of development. Although I have little experience in actual game development at the moment I do intend to pursue it as a career, with the desire to study Games Design at Abertay University, Dundee. Whilst I want to aim my career in the direction of cinematics and animation, I am also imaginative and enjoy creating storylines and ideas - with researching them being part of the thrill of creating a setting and universe. Thus I feel I would be of help to your team as a member of your research staff. History has always interested me and I would put in vast amounts of effort into finding every intricate detail on any subject.Thank you for reading, any more information will happily be disclosed if you let me know!Merfy
Thanks guys.
Merfy out.
In regards to no defined skill set, you may submit a request to become an apprentice, where we will teach you a skill.
There's many to choose from.
All requests are to be submitted to Stan (Artist, and trainer of COM) @
http://www.wildfiregames.com/forum/index.php?showtopic=18514#entry289136
Our forum signatures are due, and are a requirement to keep general order on the forum. An official COM signature will be presented to you on request.
Regards
Romulus
COM Management
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TES technically does not have one.
@MuteLoveStone
If we were to compile all your ideas into one project, wouldn't an RTS like this be something to consider?
A few factions...
Akiiveri
Kahjiit armires
Imperial Empire
Skyrim's civil war Ulfrik VS Jarls
Regards
Aldmeri Dominion
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I am also work on a few mods, one i will be doing alone due to just custom technology from my books
the other will be working with hepha. and verida. on fantasy based mods.
but for a discription of my abilities
I used to Mod Skyrim and oblivion before i had to wipe my hardrives.
I know c# and VB programming languages
I am a amature book writer
I learn quickly
I have ALOT of free time
A fellow Skyrim lover
I kept wondering if we need a section for fan art and writings too. I also used to write a lot of Skyrim stuff
We'll include you in the Council's programmers group.
So the Council hereby officially recognizes MuteLovestone
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well i was planning on at least
3 versions
1) Mythology(1 faction for each mythology type)
2) Pure Magic
3) Horror fantasy
difference between zombies and skeletons
1) zombies have no ability to use weapons
2) skeletons have the knowledge of the past ie better with weapons
3) zombies have group mentality
4) zombies have the smell of rotting flesh
as far as modding, i have a great knowledge of c# and visual basics
what i can do is when i get home i can write up a few plans of what i have then i will attach it when im done with it
and like you suggested to veridagorin i am already in middle of store and after while will be making a whole mod based on story
but as 0ad is already getting skeletons, (at least they look more like skeletons then zombies) we will not really need to add
Cool
We'll be happy to put you in our programming team
Also, would you know of others that will would like to assist you in this mod? Like any artists, 2D-3D, modelers that sort of thing? We'll be happy to include them in as well.
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We could later make the units lean on their spear, or like the stereotype for a soldier being very disciplined and not moving at all. .. so not extra animaiton work required.
I'm a firm believer the gold is shiny enough, the shadows around the brest could be overstated to achieve a better 3D look.
We could perhaps lighten the shadows around the stomach muscles and I think that is what Stan already did. (in his rightmost character, see above in Stan's post)
More shiny would e.g. for the helmet mean it became totally white:
samnite-mythos_ruler_or_stan.png
Would be helpful for the dev team's normals issue as white than white is impossible and thus the normals issue on resizing entities no longer existed.
So I think we have three Roman units already. Should we have a silver cuirass too? Roman generals might have worn a silver one and not a bronze one.
Nice, I like the stance bit. That is what we need.
Where did that example picture come from?
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@stanislas69
Could you texture a feather holder in gold on the crest? Or would rather need one?
@Strannik
As stanislas69 mentioned, the crest needs to more rounded on top, and the feather holder needs to come back.
The rest of the helmet is fine... Although probably a few more pollies in the front to round off forehead.
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HAHA LMFAO
10 points ... I read this post late... I was like... WTf... Lmfao
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Some important updates made by CoM
For the latest official status report here:
http://www.wildfiregames.com/forum/index.php?showtopic=18480
For the updated CoM staff structure:
http://www.wildfiregames.com/forum/index.php?showtopic=18479
__________________________________
If you are a guest and or a member and you wish to join the Council and contribute to 0 A.D., please submit your request here:
http://www.wildfiregames.com/forum/index.php?showtopic=18412&page=3#entry288802
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omg.. what are tooth boats btw?
Tooth ferries are linen mite vessels that sail under pillows to harvest teeth.
Should not be confused with sexy flutterbys in ballerina shoes
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@MuteLovestone
Hi and welcome to the most active section on the forum, where it's all happening
Firstly, I like your idea of a fantasy mod, though I like a normal RTS rdealing with antiquity, there are times I need my heroes of might & magic fix lol
Couple questions;
What type of fantasy are you envisioning? There many flavours and types.
wizards / dragons / battle mages
Necromantic armies VS Mages
Tooth ferries VS Toothless toddlers
There's lots.
Also do you have any personal modding skills? We could submit recruitment ads specially for this effort.
The repository can be called repository, can't it?
lmao
Age of Dubstep
in Introductions & Off-Topic Discussion
Posted
Lolz I prefer WOLOLOs when I'm not receiving them haha