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thamlett

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Posts posted by thamlett

  1. Fixed. What do you all think about giving the CC either more health or more garrison capacity.

    Other bugs I will take care of:

    Fortress Obstruction boundary

    Infantry swordsman costs wood, not metal


    (sorry for the triple post)

    Here's the report from jhamlett, my brother (and avid 0 AD fan) whom I asked for an opinion.

    Notes on Chinese Civlization in ROTE 0AD Mod

    1. No champion units.

    2. No blacksmith's shop--no military technologies

    3. Infantry Swordsman uses wood, not metal--should use metal

    4. Fortresses span out more than their obstruction boundaries--your enemy can walk right through them.

    5. Archer on the top of the defense tower can get killed--realistic, but a pain.

    6. Seige catapults are significantly smaller, more maneuverable but still take 5 pop cap

    7. Seige catapults shoot bolts, not stones, so they should cost metal, not stone, like a bolt shooter in other civs.

    8. Houses can't be built very close together

    9. Ranged units seem to run away more than those of other civilizations. While a Roman skirmisher will stand and fight till he dies, a Chinese archer will run away and get killed in the process. Never before have I seen ranged units get chased all over the map.

    In summary: As is, a Chinese civilization would be able to defend its own territory just fine. However the missing champion units and military technologies make a successful military campaign very difficult.
    • Like 2
  2. Great, I like the idea to derive the champion limit the dynamically from the current population count.

    It would make defining the limits hard-coded obsolete.

    Not sure about walking speed, but couldn't we define it like in real world? e.g. Arabs might have swifter horses ... cavalry without any accessories is basically x times quicker than infantry and the like.

    Charging/Running:

    horse: <50 miles / h

    human: <30 miles / h (Bolt)

    Walking:

    horse: 3..4 miles / h (3.1 mi/h => 5 km/h)

    human: 5 km / h

    I would love a malus + bonus depending on the terrain texutre and slope.

    Having it depend on accessories' weight too would only add epicness.

    Right on the money, Rada

  3. Wow, nice going guys. BTW, Stan (and Rada) = what do you think of adding the picture at the beginning of this thread to the home screen in the game? I could also dig up some other public domain photos and edit them. The game really seems to miss them (especially since RoTE has some very nice ones on the home screen).

  4. The difference progressively changes. The SVN is changed almost daily, adding new things and fixing bugs. The Alpha is what most everybody normally plays. Personally, I use SVN because I am a developer and because A16 is sometimes so way out of whack....

    If you don't mind things not working every now and then, use the SVN

    Otherwise, use Alpha 16

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