Jump to content

Andrettin

Community Members
  • Posts

    235
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Andrettin

  1. Hello there,

    I have recently commissioned from Manuel Senfft Proto-Germanic voices for my RTS game, Wyrmsun. Manuel Senfft has agreed that the voices be released under the CC0 license, and as such they could be used by 0 AD, if you deem them useful for the project. I know that Germanic factions is something only planned for a later expansion to 0 AD, but it doesn't hurt to make you aware of content that may be useful for that expansion.

    The Proto-Germanic words were based on the information provided by this Proto-Germanic dictionary.

    • Like 4
  2. Nearly forgot to answer :o

    Thanks for sharing, although they might not be of immediate use, we certainly could use them in the future. We maybe even could use them for certain other European factions (since I doubt we will have good voice actors in the nearby future)

    I'm happy that it can be useful, even if only eventually :) That's the beauty of open-source after all, what is made for one open-source project can be used by another, so that efforts don't need to be duplicated.

    • Like 1
  3. To recombine civs to generic civs would lose distinction of the civs you lose. The Athenians and Spartans are very different and would lose that difference with recombine to generic Hellenes. You would also lose access to awesome civ like Seleucid, ptolemaic egyptians, and Maurya Indians. "Original" six civ design was flawed and there is no reason why the civs in game now cannot have "choices" when upgrading phase. That aspect not lost, just not implemented. There are many forms these choices can be made or had. For instance it was mistake to remove technology pairs, a mistake I fix in my mod. These choices could be made bigger when phasing up, like in Age of Mythology. There is no shortage of good (and bad) idea, only shortage of will.

    I think technology pairs are a great idea, but not with the technologies it had been implemented with. I think it would work much better for upgrades representing state policy, such as Serfdom<->Free Workers, or even a technology trio of Monarchy<->Aristocracy<->Democracy.

    I don't think recombining the civs in the way he had mentioned would make any distinction be lost, since the subfactions wouldn't be removed, they would just be accessible through an in-game choice rather than being chosen before the match starts.

  4. Fun fact

    10 years ago 0 A.D. originally had only these civs:

    Celts

    Hellenes

    Iberians

    Romans

    Persians

    Carthaginians

    Two of the civs "branched" into sub-civs (celts - britons, gauls & hellens - sparta & athens). But, this was intended to happen during the game as a strategic choice - not something you decide and set in stone before the game even started.

    The choice would have shown itself during one of the town/city upgrade phases, and would have affected the hero choices, special structures, and late game technologies.

    I'm not saying the existing method is bad, just that I personally like the concept better (more strategy, easier to balance) than having dozens of civs that are slightly different from each other to choose from at the start. But... it is no longer my decision to make and hasn't been for years. I'm just throwing the idea back on the table ;)

    I think that's a great idea. I did something similar for Wyrmsun, with Germanics -> Teutons (West Germanic)/Goths/Norse. I think it would work very well for the Celts and Greeks branching into their subfactions, and would be a more interesting mechanic than having many visually similar civilizations available to choose from.

  5. Money donations are welcome, though of less value. We would need a lot of money to actually hire someone,

    and only hiring a single person usually involves a lot of paper work, so we tend to lose more time than we win.

    Couldn't it be workable for you to commission models/textures with that money, though? You wouldn't need to hire them since it would be freelance work.

  6. One thing that really annoyed me about Age of Empires series was the euro-centrism...

    Its not just Africa the entire world is usually skipped.

    This is not an issue of Age of Empires or 0ad, its a far far larger issue that we face today when we try to study "WORLD history";

    it quickly becomes obvious you are almost entirely going to find (mostly Western) European History with a few mentions of other great civilizations mostly in relation to European powers.

    History is written by victors and Western Europeans started taking over after 1500ad, began to really dominate in 19 century until WW II.

    Most historical games reflect this. Only a few exceptions like Rise of Nations broke away from this.

    I get this is probably going to only be included in the shape of a mod or expansion to base game (if ever).

    Here are my thoughts (& dreams) on Africa. Southeast Asia & Ocenia, North & South America, East Asia. Gonna try to limit these civs to 2-3 for each region.

    Africa:

    I think Bantu (Africa's Celts), and Axum (or Kush*) also deserve consideration. + Nubia*. Not sure about Numidia.

    East Asia:

    Han China* is obvious. Goguryeo (Korea). Yomato (Japan).

    North America & South Americas:

    (early) Maya* & Chimu

    South East Asia &Ocenia:

    Malay*, Polynesia

    Funan not included (lack of info)

    The star* civs are my top recommendation.

    I choose these civs because they were the most influencial in their region and we know quite a bit about them.

    AoE was not really eurocentric. If anything, it was Mediterranean-centric - there were no Celts or Germanics, but we had Phoenicians, Carthaginians, Babylonians, etc.

    • Like 1
  7. Found some stuff, you decide whether it's credible (for lack of a better word) or not.

    BZHUelsen_02.JPG?itok=tvE_XarV

    http://openarchaeology.info/institutional-members/bronzezeithof-uelsen-de Apparently interior of Germanic Bronze age farmstead.

    langhaus2.JPG

    Longhouse Germanic Bronze age interior. http://lostfort.blogspot.com/2014/10/more-time-travel-tours.html For some reason the site goes on to describe the Murus Gallicus, so I'm not sure whether the above image is meant to be Celtic or Germanic.

    Edit: The latter one is probably correct, because it also describes Roman camps and Saxon longhouses. However it refers to the Bronze age one (image above) as Germanic.

    Openarchaeology.info (the website of the first one) is a good site for searching those things, but the house seems to be Celtic (and I found nothing mentioning the first one to be Germanic). The house seems to be based on findings in Germany; during the Bronze Age, there were "Germanics" only in Scandinavia, the territory of modern Germany was inhabited by Celts or people speaking pre-Celtic Indo-European dialects.

    Oerlinghausen (of which the second link talks about) is also in Germany, and thus probably also based on Celtic findings for the Bronze Age.

    The "Germanic" bronze age structures can be found pretty much only in Denmark and southern Sweden.

  8. I wouldn't be surprised if Andrettin had an image for their interior :)

    I don't unfortunately, although I do have images of the interior of iron age Germanic structures (which used similar, but not identical, construction techniques).

  9. I would just leave where the door is as an empty space. These buildings would be "sunken" into the ground (that's why the roof is so low), so that the bottom parts of the entrance wouldn't be visible in them (other than the door your building captures very well the "sunken-floor" aspect already).

    Either way, these are small details, I think that the building you've created is very good and fitting for this culture's architectural style; I am glad that this thread has inspired your efforts =)

  10. Very good =)

    The door looks a bit too modern I think, and the texture of the walls should probably be something closer to this (this structure is from a later period, but the technique for making the wall is most similar):

    Germanisches%20Geh%C3%B6ft%20%282%29%20-

  11. Artists' rendition of broad swords pertaining to this culture:

    broad_sword.png

    stand_ground.png

    sword_mastery_bronze.png

    Artist's rendition of a bronze shield:

    bronze_shield.png

    Artist's rendition of a short sword:

    short_sword_extra_2.png

    The latter was based on the design of this miniature sword found on a burial site:

    Miniature%20sword%20from%20Kjeldbymagle%

    • Like 1
  12. Just a stupid question what is different between a faction and a mini faction ? If it is just less buildings that´s easy. Maybe we could ask mimo or agentx to do a simple ai that just gathers

    I think the idea of a mini faction is to work sort of like the natives in AoE3, having only one (or very few) buildings, which would be neutral, and a few units which could be recruited as mercenaries. But AFAIK the engine does not support this yet.

  13. About the heroes: although we don't have writings from this period, I imagine that heroes from the Scandinavian sagas that fit the time period could be used.

    For instance: in the Ynglinga Saga, "Odin's people" migrates from just east of the Don river, pass through the region of the Volkhov river, going then through what is today northern Germany, and finally arriving in Scandinavia and settling there. Historically, Indo-European peoples (from whom Germanic culture, amongst others such as Celtic, Latin and etc. originate) migrated to Scandinavia using pretty much this route. Although we cannot be sure, it is possible that this legend about the settlement of Scandinavia contains traditions about the great (historical) migration of Indo-Europeans to Scandinavia, passed down orally.

    So we could presuppose that the heroes mentioned in the sagas about the settlement of Scandinavia (if they existed) lived around the time when it was historically settled (c. 2800 BC). At this time, Scandinavia was still in the neolithic, rather than the bronze age, but those heroes could still be used for this bronze age civilization as an "artistic license".

    One such hero is Skjold (Skjöldr/Skjaldun):

    "Then Odin began his way northward, and came into the land which they called Reidgothland; and in that land he took possession of all that pleased him. He set up over the land that son of his called Skjöldr, whose son was Fridleifr;--and thence descends the house of the Skjöldungs: these are the kings of the Danes. And what was then called Reidgothland is now called Jutland."

  14. is possible but I'm worrying with the heroes matter

    The marvel would be Burial Site a kind necropolis site.

    A burial site is a great idea for a wonder for this civilization. I suggest using the "Kiviksgraven" burial site, which belongs to the Nordic Bronze Age. Although this article about the monument is in Swedish, its abstract is in English, and it has a few pictures.

    Here is a picture of the site:

    1.jpg

    And how it looks from afar:

    1.jpg

    • Like 1
  15. @Andrettin the sprites are from a Warcraft 2 mod?

    No, it is from a game I'm working on (the one on my signature) which uses a graphical style inspired by Warcraft 2. No actual Warcraft 2 assets were used in it.

×
×
  • Create New...