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Egg

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Everything posted by Egg

  1. Oryxanimations.zip That video is awesome. I think I should give it a go. Here are the blender files for the oryx run and walk. My time has been a little taxed via job and moving. But I've been dedicating time over the weekends. -Says I'm not allowed to upload the blender file. But I compressed them in a .zip. Let me know how these work!
  2. Work in progress of the oryx run. A little bumpy but should get smoothed out soon.
  3. Hello everyone, I apologize for the tardiness. I do have some new updated gifs. The following have minor adjustments: minor headbob, left to right headbob, tail flick, etc NoSubSurf & SubSurf01 are the same.
  4. Im not sure what part you are trying to address, are you talking about the bones by the "collar" and hips? I'm trying to make sense of some of the files you've shown me but I cant make too much sense of them. Most of the files look like Im looking at a webpage view source (is that normal?). Im using a mac so I dont know if thats a cause for the confusion.
  5. Ok, Blender animation was a lot harder than I expected. But I have the first walk cycle test for the Oryx. As one friend noted, the headbob is a little too extreme (as if he was listening to some amazing beats), so I'll be sure to lessen the extremes. After I smooth out the rest of the hoof work and the front legs, I'll start to work on the tail. I also noticed that the renderer has the smoothing on this higher than what the viewfinder shows. Anyone know why this happens? I'll look around to see if anyone has had a similar question.
  6. Hello everyone! Sorry I have not been in contact recently. But I have taken a few jabs at Blender and I think I have a pretty decent understanding of it now. In addition I was able to rig the Oryx model. Hopefully by this weekend I should have a few of the animations set up.
  7. Alright, thanks for explaining the licensing issues. I havent taken a look at Blender3D, but I would be more than willing to take a shot at learning it. Silver lining on this issue is I do have a commercial license for some Adobe programs (photoshop, etc) so there is no worry there. Should I continue to post progress from the oryx model when working in Blender or should I make a new thread for this?
  8. Student version basically means I don't own a commercial version of the program. "legally forbid from using the software for monetary gain" , I figure since this is just a thing thats open source and all that its not a problem, but I've never been on a big project like this before so I am not familiar with these sorts of things. I was looking over the guide and I was unable to find the ColladaMaya plugin download. Each time I click on the download it brings me to http://www.fortem.com/ and then I get lost. My only other question would be the joint/bone count of the model. The standard for a human model is at 25, however for the oryx im at about 32, additional joints were added for ears and the tail. I attached a screen shot, I was wondering if you could tell me how the other rigs looked? Are they simple Iks? ikfk blends, reverse foot rigs, spline iks. I was also wondering if I would be able to use blend shapes to do some of the animating, breathing mostly. I think I'm over-thinking things but any input would be appreciated.
  9. Hi Enrique, I am more than willing to dive into animating for you guys. My prime interest is animation so that would be the best place for me to start out! If you guys need me to do anything else down the road I could also lend a hand elsewhere. My only concern is I use a Student Version of Maya. kosmo, I took a look at Inkscape, and while I am not as familiar with it as I am with Flash, I was able to open svg's in Illustrator and then save them as an swf. So far I have only been able to come up with two possible solutions that could help. One is to export a png sequence and bring that into Flash (although this may cause problems with scaling since both programs are vector based and a png sequence would lose that). Second would be to export each frame as an svg, open them Illustrator, save as swf, then place the frames in Flash (on second thought that may be a long roundabout way of doing things). Another possibility I was able to find after some searching was there are some websites that say they can convert svg's to swf's, although I'm not too sure how they work or handle animated sequences. I'll let you know if I figure out a better way. This all sounds so exciting. Thank you for this opportunity.
  10. Position:Animator/3D Modeling/Texturing/Illustration Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name: Vincent Erhard. Email: verhard88@gmail.com MSN Messenger: n/a Skype:eggthatrolls Location: Philadelphia, PA (possible relocation in near future) Availability: Immediate How many hours per week on average do you think you'll have for Wildfire Games? What about 6 months from now? As many I can spare 10-30+ hours, I have no other obligations or projects that require full attention. Six months I could possibly fit in at least 10 Hours Age: 24, just out of college (Optional) How old are you? Not because it matters, but rather we ask this to anticipate your availability and other factors based on where you are in life. Occupation:Unemployed [(Optional) What keeps you busy in your day to day life? Student, work? etc.: Running, Games, Modding, drawing, animating, learning new things in Flash, After Effects, and Maya. Skills and Experience: What qualifies you for this position? What experience have you had in the past? I am a recent graduate from the University of the Arts. My focus in animation has led me to be rather proficient in programs such as: Flash, After Effects, Maya, Photoshop, Premiere Pro, etc. While my curriculum was very 2d focused, my interest in 3d has grown more than I originally anticipated. I have come to find modeling, uv unwrapping/texturing to be more of a hobby rather than work. Experiences in projects range from internships on film/video and client projects and some collaborative projects between friends. Motivation: I am motivated my many things. So many in fact, I will probably come back and add more to this list. I've always been an avid gamer, but in addition to enjoying games I have always wanted to help create one, to leave a mark and point and say to someone: "I helped bring this to life,". There are other motivators and its somewhat of a confliction. My primary interests for seeking an education in animation was to make films and cartoons, the other was an ambition to get some foot into the creation of games. Personality: The animation is done, does this mean I can do that 'sleep' thing? Short Essay: How and when did you find out about Wildfire Games? What motivates you to be a part of the project? What do you seek to gain in being a part of Wildfire Games? I first found out about Wildfire Games when I was doing some google searching about Age of Empires 2 (and how to mod units and sprites), and I came upon a forum post that led me to here. I was very excited (and impressed) after I saw the level of detail each civilization had, and I ended up going into a 2 hour daydream about all the potential units and animations for each of them. Another reason I am very interested in joining is after just glossing over the project and watching some videos (and hearing how moddable the game is) I felt a certain level of excitement I have not felt since the first time I dove into Dawn of War. I hope to join the team and help in anyway because I often find myself with all this knowledge but nowhere to pour it all, I'm just excited and hope there is a direction (or multiple) that I can be pointed in to help. I hope to gain a type of work ethic that I can carry with myself throughout my career, and possibly learn any other technical skills for my hobbies. Interests and Hobbies: One of my earliest hobbies, has been painting figures. When I was younger I was introduced to table top gaming, and I have been more of a fan of building and painting the units than I have actually playing them. Although I still have a nifty 1000 Point Tzeentch army, I bring out every once in a while. I am always drawing, an old professor always told me to: "Never stop drawing", before then ever since I was a wee lad, I have been drawing, mostly getting inspiration from the art in booklets from the NES Mega Man games. Aside from all that, I spend most of my days gaming with friends. Staff: (Optional) Do you know, or know of anyone on the team? No, but you guys seem like a great bunch! Community: (Optional) What communities, websites, or forums do you frequent that relate to your interests and the gaming world? Ign, reddit, destructoid. Im not particularly dedicated to 'A' website, I just use google and tend to find myself going to and from many websites. Favorite Game: What's your favorite game at the moment? What about your overall favorite? At the moment its a tie between: Age of Empires 2HD, Megaman Legends2, and Fatal Frame 2. My all time favorite is a tie between Warhammer40k: Space Marine (With Dawn of War as a close second) and MegamanX4. An obvious note, is that Warhammer and Megaman are the prime reasons, and inspirations as to why I took up art. Work Examples: My animation examples can be seen on my vimeo: https://vimeo.com/user7032181 And my online portfolio/blog can be found here:http://egghammer-art.blogspot.com/
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