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Ayakashi

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Posts posted by Ayakashi

  1. I don't mind at all. Though I plan to make Han and Tang stuff look very different because they are. And Song/early Ming stuff part 2 of 1000AD in the future as well. I'll probably do some Japanese concepts too!

    @Le Druide Gaulois: I'm seriously considering that, though the challenge will be to not make them look too big to make base building a pain lol!

  2. Lol sorry my bad about the shared generic buildings then! I just thought since this is the period when Chinese & Japanese are most similar it somewhat justifies being a but lazy about keeping everything distinct to save time & effort. But yeah as Le Druide said we don't want that lame thing so many other rts does so keeping thing unique is the better way to go!

    Anyways Here's the concept for the Civic Centre:

    post-15249-0-33709600-1400644234_thumb.j

    • Like 4
  3. Some very nice ideas and concepts, but please do keep in mind that Daimyos didn't exist back then and the Samurai aren't a fully established institution yet, so I guess they are better saved for part 2? Though I think a warrior class that was a precursor to it did exist.

    Also japan would need citizen soldiers, as Ashigaru conscripts made up the bulk of medieval Japanese armies.

    • Like 1
  4. NOTE: THIS IS A REVISION OF THE ORIGINAL PROPOSAL BASED ON FURTHER RESEARCH AND GAMEPLAY CONSIDERATIONS. THE FACTION WILL NOW ALSO COVER THE FIVE DYNASTIES AND TEN KINGDOMS PERIOD AS WELL AS THE TANG DYNASTY, EXTENDING ITS SPAN TO FROM 618 TO 960AD. PLEASE NOTE THAT MANY ELEMENTS IN THIS PROPOSAL ARE INCOMPLETE AND MAY CHANGE DUE TO ADDITIONAL RESEARCH AND GAMEPLAY CONSIDERATIONS. SPECIAL THANKS TO WOLFLANCE FOR HIS INPUT.

    FACTION PROPOSAL: THE CHINESE

    565px-China%2C_742.svg.png

    Map From Wikipedia

    BRIEF HISTORY

    Tang Dynasty (618-907AD):

    The Tang Dynasty is commonly regarded as a golden age of Chinese civilization where great strides were achieved in science and the arts and military might flourished. The most populous nation in the world, it was home to 50-80 million people and its capital Chang'an was the largest city on earth at the time. At its greatest extant its territory covered as far south as modern Vietnam and as far west as present day Kazakhstan, drawing in a cosmopolitan society of various different cultures. The Tang exerted strong influences to and fought against contemporary kingdoms in Korea, Japan, Vietnam, Tibet, and Central Asia.

    Five Dynasties and Ten Kingdoms (907-960AD):

    The collapse of the Tang Dynasty saw a time of great political upheaval in which 5 dynasties succeeded one another in the north and more than 12 warring kingdoms establish over the span of a few decades. This period saw some of the most important advancements in military technology in history. The battle of Langshan Jiang in 919AD saw one of the fist documented use of gunpowder in warfare.

    GAMEPLAY

    Being the most advanced nation of the medieval world grants the Chinese notable technological and economic advantages. The Chinese have a powerful well rounded military consisting of strong heavy infantry and fast cavalry backed by foreign auxiliaries of nomadic warriors. The Chinese are unique in being the only faction with access to primitive gunpowder units in part 1.

    CIV BONUSES:

    * Houses accommodate 15 pop each from the start, upgradable to 20, allowing the player to increase population quickly, however they require slightly more room

    * Most technologically advanced faction: which means many technology, blacksmith and agricultural upgrades are available cheaper, earlier and take less time

    * Multicultural: access to various auxiliary or mercenary factions as well as research that grants trade bonuses

    WEAKNESSES

    * Champions units can be trained only from the palace, and you can only build one palace, so think carefully where you want to place it

    SPECIAL STRUCTURES

    [buddhist Temple] Trains monks. Built in pagoda uncovers fog of war over a wide area

    [Daoist Temple] Has healing aura. Shady Daoist priests are hard at work on an elixir of immortality there. Let's hope their formula don't prove to be a but 'explosive'

    [Confucian Academy] Research hub for economic and technology upgrades

    [Palace] Required for and trains champion units and heroes (except Ashina Simo)

    [Turkic Camp] Trains Turkic auxiliary units and the hero Ashina Simo. Can be built in neutral territory

    [Mongolian Camp] Trains Proto-Mongolic units. Can be built in neutral territory

    [Korean Embassy] Trains Korean auxiliary units from the Silla Kingdom

    [Tibetan Embassy] Trains Tibetan units

    [Wonder] The Giant Wild Goose Pagoda

    387px-Giant_Wild_Goose_Pagoda%2C_2008.JP

    SPECIAL UPGRADES:

    [Gunpowder Formula] Adds gunpowder weaponry to certain existing units. Unlocks Dragon Boat and Grenadiers

    [block Printing] Increase Daoist Temple healing aura size. Increase Monk healing range. All other temple upgrades becomes cheaper and take less time

    [silk Road] Trade grants bonus metal

    [健兒/Jiang Er System] Dissolves your Fu Bing Institution: ending conscription. All citizen soldiers become full time volunteer soldiers making them stronger but can no longer build, farm or gather resources. New civilians you recruit are now of mixed gender and they gain the ability to build military structures

    UNITS

    (Open spoiler box for details and illustrations)

    府兵/Fu Bing/Provincial Army (Citizen Soldiers):

    soldier_set_01_by_robonobi-d8vsrox.jpg

    Citizen soldiers. They are conscripted from farmers and families of landlords who undergo military training, serving once every few years and farm when off duty; and are remobilized in times of emergency. Fu Bing are backbone of your fighting force, and like all citizen soldiers can build structures and farm. Note that you have the option to turn them all into stronger 'semi-champion' units through the 'Jiang Er' upgrade though they will loose the ability to do anything else other than fight.

    [戰鋒/Spearmen]

    **[火槍/Fire lance] Late game upgrade for Spearmen. Now have bamboo tubes that shoots spraying projectiles at short range attached to spear

    [弓手/Archers] Anti light ranged unit

    [孥兵/Crossbowmen] Anti heavy ranged unit

    **[陌刀/Mo Dao] Upgrades all archers and crossbowmen by equipping them with the Mo Dao: an anti cavalry longsword consisting of 50% blade and 50% handle; giving them a secondary melee attack

    [跳盪/Shock Troops] Melee infantry carrying shields and assorted short weapons such as swords, axes and maces.

    [飛火/Grenadier] Throws crude gunpowder incendiary grenades. Can attack whilst garrisoned

    [馬軍/Light Cavalry]

    禁軍/Jin Jun/Forbidden Army (Champions):

    Champion units. Imperial guards tasked with defending the capitals. Only the strongest fighters among the the descendents Tang Dynasty pioneers were allowed to be bestowed with such honor.

    [神策軍/Shen Ce Jun/ Divine Strategy Army] Elite heavy halberd infantry

    [神武/Shen Wu Tien Chi/Divine Martial Cavalry] Elite Mo Dao cavalry

    [龍武/Long Wu Jun/Dragon Martial Cavalry] Elite heavy armoured cavalry. Cavalry archer and lancer rolled into one

    AUXILIARIES

    The Tang can recruit 2 out of 4 possible auxiliary/mercenary factions per game

    Turks (Gokturks, Uyghurs, Karluks, cavalry specialists)

    [Horse Archer] Can shoot any direction whilst moving

    [Heavy Cavalry Lancer]

    Proto-Mongols (Khitans, Tuobas, Ranged and light cavalry specialists)

    [Horse Archer] Can shoot any direction whilst moving

    [Light Sword Cavalry]

    Koreans (Silla dynasty, Heavy cavalry specialists)

    [Cataphract]

    [Hwarang] Elite Korean horse archer

    Tibetans (Heavy infantry specialists)

    [Heavy Spearman]

    [Heavy Swordsman]

    [Cataphract]

    CIVILIAN UNITS

    [Female Citizen]

    **[Male Citizen] After Jiang Er System upgrade any new civilians you recruit from now on are of mixed gender and they gain the ability to build military structures

    [Monk] Healer

    [Camel Caravan]

    [Fishing Boat]

    [Trade Junk]

    POSSIBLE HEROES

    [尉遲敬德/Yuchi Jingde] Iron whip cavalry hero. Famous Xianbei General of early Tang. Immortalized after death as one of the Door Gods in Chinese Folk Religion

    [阿史那思摩/Ashina Simo aka Qilibi Khan]

    Turkic Cavalry Hero. Famous Gokturk Hero and one of the top generals of the first Tang Emperor. All Turk units gains extra attack and speed as long as he is alive

    [郭子儀/Guo Ziyi]

    Cavalry Lancer Hero. Reputed as one of ancient China's greatest generals who famously ended the devastating Anshi Rebellion. Immortalized after death as the God of Wealth in Chinese Folk Religion. Has special aura that inspires surrounding troops giving them bonus attack.

    [李嗣業/Li Siye]

    Modao Cavalry Hero. Famous general known for his campaigns against the Tibetans and his participation in the Battle of Talas against the Abbasid Caliphate. Said to be an imposing figure over 2 meters tall and a master of the Mo Dao

    SIEGE UNITS

    [連孥/Liang Nu Siege Crossbow]

    Deployable siege crossbow that shoots several units at once. Dealing splash damage

    [雙弓弩/Shuangong Nu Siege Crossbow]

    Deployable double bowed crossbow with slow rate of fire. Devastating against most units

    [四腳砲/Sijao Trebuchet]

    Deployable anti building traction trebuchet operated by a large team of men

    **[Gunpowder Upgrade]Can now throws incendiary or poison gas bombs against units

    NAVY

    [蒙衝/Mong Chong/Covered Swooper]

    A medium-small rowing boat with all sides boarded up giving it good armour against arrows. Crossbow ports at the side allow it to fire arrows at enemies. Used for deploying beachhead infantry assaults so garrisoning extra archers will not add to its firepower

    **[Paddle Ship]

    Upgrades the Covered Swooper with human powered paddle wheels. Increases speed, armour and unit capacity

    [戰船/War Junk]

    Large sailing warship. Can garrison units for additional firepower

    [樓船/Tower Ship]

    Siege ship with an on board trebuchet. Primarily for attacking structures and defenses. Garrison archers inside or escort with other ships to help it defend against enemy ships.

    **[Gunpowder Upgrade] Can now throw incendiary or poison gas bombs against units

    [龍舟/Dragon Ship]

    Galley type ship with a carved dragon head at the front that functions as a flamethrower.

    POSSIBLE SCENARIO/CAMPAIGN & EASTER EGG UNITS AND CHARACTERS

    [武則天/Wu Zetian] The first and only empress in Chinese history

    [安祿山/An Lushan] A Gokturk/Sogdian general who began the infamous Anshi Rebellion that marked the decline of the Tang Dynasty

    [節度使/Jiedushi] Cavalry 'mini' hero/general. Has aura that gives surrounding units bonus attack.

    [少林武僧/Shaolin Monks] Stupidly strong despite using only bare hands and sticks 'cause why the hell not?

    ORIGINAL PROPOSAL:

    I guess this is created as a follow up to Le Druide's Japanese Proposal. But if far eastern civs are to be included at all then the Chinese can't be overlooked on the basis that in this time period it is arguably the strongest and most populous empire at the time and that it present an oppurtunity to include some very unique units.

    Brief History:

    The Tang Dynasty lasted from 618-907 and is commonly regarded as the high point of Chinese civilization where culture, scientific achievements and military might flourished. It was home to 50-80 million people and Chang'an, it's capital, was the largest city on earth at the time. The Tang exerted strong influences to Korea, Japan and Vietnam, fought against the Turkic Nomads, the Khitans and Tibet, and had trading and diplomatic ties with Persia.

    Gameplay:

    The Tang is catered for the turtle player. During early and mid game Tang units consists mainly of lightly armored citizen soldiers which are compensated by being very cheap to produce and backed up by defensive bonuses such as stronger walls, towers and early access to the fortress. After aging up to the final age however, the Tang would gain access to very powerful but expensive champion units and the only gunpowder units in part 1 which makes them a formidable foe to contend with.

    Civ Bonuses:

    * Houses are bigger and accommodates 15 pop each, allowing the Tang player to quickly increase pop

    * 20% (depending on balance) bonus hp for walls, fortresses and towers

    * All technology research are cheaper and take less time

    Units(Not a complete list, admittedly more research is needed):

    府兵/Fu Bing/Provincial Army

    These are the Tang's equivalent of citizen soldiers. Militia consisting of conscripted farmers. Donning leather laminar armor they are weak but can be trained quickly and cheaply. Trained from the military academy at stage 1, Tang's equivalent of Barracks.

    Zhuge Nu Crossbowmen (repeating crossbowmen, fast rate of fire but less damage and short ranged, very effective against groups of foot soldiers when massed)

    Dao Swordsmen (sword and shield)

    Spear Militia

    Fire Lancer (earliest precursor to the gun, like spear militia but attached their spears are bamboo tubes loaded with gunpowder that propels several pellets towards an enemy at short range. causes light splash damage so is most effective when massed against groups of infantry. available after building an alchemist at final stage)

    禁軍/Jin Jun/Forbidden Army

    Equivalent to champion units. Full time, career soldiers that clad in steel "mountain pattern" armor are available late game that are very strong but also very expensive to train. Trained from both the Palace and fortress during final stage but requires a palace to unlock.

    Imperial Crossbowmen (armed with a single shot recurved crossbow which means longer range, better accuracy and damage, works like a sniper, also armed with a short jian straight sword so they can also melee)

    Imperial Swordsmen (sword and shield, high hp but slow)

    Podao Infantry (versatile unit armed with a glaive like polearm)

    Zhanmadao Swordsmen (strong anti cavalry soldier armed with a long @#$% two handed sword)

    Cavalry:

    Scout Cavalry

    Cavalry Archer (armed with recurved composite bow)

    Heavy Cavalry (wears steel armor and armed with a lance, similar to a cataphract, Stage 3)

    Mercenary calvary that needs you to build a Yurt to unlock:

    Turkic Mercenary (stronger but more expensive calvary archer)

    Turkic Camel Calvary (powerful, well rounded melee cavalry)

    Navy:

    Sampan (fishing boat)

    Sea Hawk (large fortified rowing ships boarded up on all sides giving it high hp, can garrison archers for firepower)

    Paddle Ship (small but very fast ships moved by treadmill powered paddles with a traction trebuchet on board)

    War Junk (large sailing ships with siege crossbows)

    Flamethrower Junk (medium sailing ship with a flamethrower, available after building an alchemist)

    Fire Ship

    Tower Ship

    Siege Units:

    Whirlwind Catapult (traction trebuchet with fast fire rate but shorter range than western trebuchets)

    Chungzi Nu (a large triple bowed siege crossbow with extremely long range and accuracy but slow rate of fire)

    Support/Trained from monastery:

    和尚/He Sheng/Buddhist Monks

    武僧/Wu Sheng/Warrior Monks

    Unique Structures:

    Palace (unlocks Jin Jun units, available at final stage)

    Yurt (trains steppe nomad mercenary cavalry, available at stage 2)

    Confucian Academy (a kind research hub for non military upgrades e.g: block printing allows better exchange rate at market, magnetic compass to increase ship speed by 10%)

    Alchemist, available at final stage, unlocks the following units:

    Grenadiers (infantry who throw crude paper gunpowder bombs, trained form military academy or fortress)

    Flamethrower (gunpowder based flamethrower similar to the Byzantine Greek Fire. however unlike Greek Fire it emits a constant stream of fire shot through a double piston syringe. extremely effective against everything except stone walls and fortresses/castles at short range, trained from fortress)

    Wonder: Great Wild Goose Pagoda

    Some Chinese buildings should be interchangeable with any possible Japanese or Korean factions due to cultural influence.

    The Tang will probably be succeeded by the Song in Part 2.

    Concept art will follow!

    • Like 4
  5. Made another concept sketch this time for the fortress. My bad not doing anything for so long gonna hopefully put up some more soon.

    post-15249-0-23094000-1397688391_thumb.j

    Strannik nice work man! The shape looks more or less spot on. niektb you still on the texturing? Can't wait to see the final product.

    • Like 6
  6. Part 2 covers 1-500 AD Tang dynasty didn't start until 618 AD so its pretty much out of the question.

    Personally I think the Three Kingdoms wouldn't be different enough to justify 3 separate factions. And if ROTE is still happening, I think the best dynasties to include would be the Jin (265-420) and Northern Wei(386-535 and not to be confused with Cao Cao's Wei).

    So basically, the Jin can be like how you'd expect a typical Chinese faction with massed infantry and lots and lots of crossbow men, whist the Northern Wei would have steppe nomad influences with cavalry archers and cataphracts.

    On a further note, imagine how epic would it be having a wonder a bit like this:

    1280px-Boddhisatvas_in_Longmen_Grottoes.

    That's the Longmen Grottoes, built during the Northern Wei.

    Just a lil suggestion of mine, coz it would be a huge shame not to include China as a faction in the official game in some form...

    • Like 2
  7. Hmm... dunno if the mod is still even active tbh :/ .

    Just a possible suggestion: Maybe have a Chinese civ included in part 2 in the form of Norther Wei? They're quite different from the Hans so maybe that will aviod the issue of clashing with the mod. The Northern Wei are quite cool actually. They built the famous giant Buddhas of Longmen Grottoes and the Shaolin Temple.

  8. Go watch Red Cliff!! :D

    Lol, jokes aside, you can look at all the film sets used in all the Romance of the Three Kingdoms dramas. If you copy and paste 漢朝建築 on Google images, which is Chinese for Han Dynasty Architecture, it should come up with pics of reconstructions.

    EDIT: Added concept for the temple. It probably won't be appropriate until part 2 though, since Buddhism hadn't spread to China until around 68AD.

    post-15249-0-08582500-1390089185_thumb.j

    • Like 3
  9. Hi all,

    Its probably too late into the development now for it to be of any use, but I thought to just post some concept sketches I've done/doing. Starting with the Civ Center, because I remembered saying somewhere that the current design don't feel "Han Dynasty" enough. (Sorry to be so blunt) :P Its just for fun mainly but it would be sick if they can help with future development in any way at all! :)

    post-15249-0-95876900-1388884253_thumb.j

    post-15249-0-29525200-1391563276_thumb.j

    Sorry if it look a bit crappy, I'm no good!

    I'm working on the rest of the buildings and there will probably be units as well when I have time.

    EDIT: Noticed that I've written the plaque text the wrong way round, so I moved them.

    • Like 11
  10. As a Chinese, I have to say that I can't thank you guys enough for bringing the Han as a playable faction into the game! Its not very often for ancient China to be accurately represented in a RTS game. However I do have a couple of mild criticisms regarding the buildings: The civic center to me dosen't look very historically accurate because as far I know octagonal pagoda like buildings didn't really appear until the Song dynasty, and its shape makes it look odd when compared to the rest of the buildings (which all look awesome btw). Maybe something more similar to this would be better?

    4(1).gif

    Also have you tried using dark grey roofs and red pillars and brackets for the buildings in general?

    • Like 1
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