Hi, my first post on these forums I downloaded the alpha 12 release a week ago and have been messing with the map (3d world!) editor ever since. And so i want to talk about scenarios, although i suspect they are largely based on random maps any way so i hope my suggestions apply to both scenarios and random maps. Not enough flat pure land map scripts; ie. maps which feature no water. and have a minimum of raised areas (like badlands and canyon ect) or lowered areas (like alpine valley), the ones i can think of which are closest to what i mean are the wooded maps like ardennes forest, deep forest, and latium although i find the forest maps have too mutch ... forest and the pathfinding finds it difficult to navigate these maps in troop formations (trees getting in the way!) - I would like to see a desert type map with minimum raised areas and no water along the lines of badlands ( my fave map of all - i remove the oasis in the middle with the editor and make gaps through the ring of trees so troops can move through). - Which reminds me ... i was playing a badlands match (unaltered map with oasis) and the enemy siege engines were unable to pass through that ring of trees around the oasis. Having found a way inside the ring they then couldn't find a way out on en-route to my gates so the whole formation of troops got stuck for the duration until i wiped them out myself. - I would like to see a flat/no water map which is just a green, temperate grassy map with fewer trees and minimal raised areas. (like the lorraine plain but without rivers). On a different note i find the alpine valley/canyon maps have too many raised areas/cliffs/mountainous bits and pathfinding again find it difficult when moving troops in formation. And also when playing sahel watering holes (another fave) i found a formation of enemy troops, whilst crossing the narrow path through the water all got stuck behind an elephant which was getting in the way, and the whole formation stayed there for the duration of the match i was playing (until i destroyed them myself) ... so either make the paths wider or make sure animals dont spawn on those paths. Aside from that i'm happy with the random map scripts. A suggestion for the map (3d world!) editor: Is it possible to add a texture picker? y'know... like a colour picker except for textures, where you click on a texture and that texture is then applied to your paint brush. Well, that's my lot ... for now edit: Zoot ... thanks for your response below: that makes me really happy!