Jump to content

paperkat

Community Members
  • Posts

    41
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by paperkat

  1. Hey thanks!

    The oar is supposed to be quite long, (the head being predominantly under the water) and operated by a unit in the back of the boat. I see your point but it was kinda supposed to be that way so maybe I will just leave that as a possible change for the future.

    I have a question about lightmapping however, do you need me to generate one or are they even used in the game? :S

  2. Ok! Made a couple of changes, added sails - 1 triangular and 1 rectangle :P and barrels n crates.

    At the moment a little above the polycount at 1710 tris. I'm using Maya but have Max as well (never use it!), if I were to fill out the model with barrels and crates etc using the propping plugin would this add to the main polycount? I think it needs a bit more 'clutter' personally so if I can reduce the polycount this way it would go a long way to help.

    What do you think? :)

    post-15180-0-11609900-1359815075_thumb.j

    post-15180-0-80003000-1359815075_thumb.j

    • Like 1
  3. Well I like the look of both of them tbh! hehe

    Yeah I agree I will start with the boat first to get a feel for things. Maybe I will move onto the market afterwrds ^^

    Just a couple of questions:

    Polycount approx? 500?

    Texture maps? Just colour map? Are normal maps used?

    Do I need to do any lightmapping at all?

    I use Maya for my modelling and I'm used to using collada files no probs

  4. Hi there and thankyou for the warm welcome! :)

    I am much more of a hard surface modeller so props, buildings, vehicles etc would be my preference but I am absolutely happy to do scenic work and try my hand at characters aswell. Of course all the usual stuff (Uving, texturing etc) goes without saying.

    As far as animation is concerned I don't have much experience with character animation so probably won't be volunteering for any of those tasks.

    Gotta grab a copy of Blender & game for my workstation.

    After having a look at the pages you linked to me, I'm not really sure where to start! Perhaps you could suggest something for me and I can roll along with it?

    Looking forward to contributing and working with you all! :gunsmilie:

  5. Position:3D Artist interested in whatever you wish to throw at me!

    Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?

    Yes

    Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?

    Yes

    Name:

    William

    Email:

    williampryn"at"yahoo.com

    MSN Messenger:

    Newp but can create one if needed

    Location:

    Sverige (But I'm English!)

    Availability:

    10-20/week

    Age:

    32

    Occupation:

    3D Artist & Stuntman

    Skills and Experience:

    Programs: Maya, Cinema 4D, Zbrush, Photoshop, UDK, Unity3D Crazybump, XNormal.

    Skills: Concept work, Modelling, Sculpting, Texturing, Lighting, Animation, Rigging

    I have worked as a contract artist for a realtime visualisation company & teacher of 3D Art & Design.

    Motivation:

    Hobby & XP mainly. I stumbled upon this game when looking for game development companies and after joining the forums and snooping about a bit I really like the style and the feel of what is being made here. I decided on the spot that I would like to get involved.

    Personality:

    I've been told I'm friendly and open bloke :bye:

    Short Essay:

    To me nothing is more exciting than an interactive environment born from pure imagination, immersing yourself fully into that world and uncovering it's secrets. Being involved in the creation and development of this fantastical experience? Best job in the world.

    Interests and Hobbies:

    3D Artwork, illustration, reading, music, running blah blah blah... :yes3:

    Staff:

    no

    Favorite Game:

    World of Warcraft (sorry everyone! I'm one of THOSE!)

    Fable Saga

    Zelda (But of course!!!)

    Command & Conquer

    Diablo saga

    Work Examples:

    Portfolio

×
×
  • Create New...