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paperkat

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Everything posted by paperkat

  1. Just making the changes now Will post it later today ^^ With the barrells though would someone else mind doing that? I'm a Maya user
  2. Awesome I will get on it right away! Yeah, the crates definitely need 'something'
  3. Update I adjusted the UVs slightly at the top of the sail, and made a few changes here and there. The icons on the sails and rear flag will be the player colour areas. I have left the barrells there just for placement but the crates I am keeping. Any pointers etc etc welcome
  4. The sail was taken from an actual sail on a sailing boat I found, so in a way it IS a piece of cloth hanging from four points hehe. I will tidy it up best I can though
  5. Hey thanks! The oar is supposed to be quite long, (the head being predominantly under the water) and operated by a unit in the back of the boat. I see your point but it was kinda supposed to be that way so maybe I will just leave that as a possible change for the future. I have a question about lightmapping however, do you need me to generate one or are they even used in the game?
  6. So here is the first texture pass. Let me know what you think
  7. Thanks, will get on with texturing it now! Yes both the sails are square / rectangular, it's just the angle of the image
  8. Ok! Been nusy with work lately but i'm back again! I've made a couple of changes to the sails, rigging and goods.Tell me what you think! The triangle count so far is 1248 without goods and 1928 with. This bothers me a bit. Should I try the propping plugin? Please advise me on this. Thanks for your honest feedback btw!
  9. Ok! Made a couple of changes, added sails - 1 triangular and 1 rectangle and barrels n crates. At the moment a little above the polycount at 1710 tris. I'm using Maya but have Max as well (never use it!), if I were to fill out the model with barrels and crates etc using the propping plugin would this add to the main polycount? I think it needs a bit more 'clutter' personally so if I can reduce the polycount this way it would go a long way to help. What do you think?
  10. Aha ok I will try and tone it down a bit in that case and bear that in mind when texturing. I did wonder what exactly was in that crate they had there!
  11. Blocking it out at the moment so still a couple of areas that need to be optimized but suggestions / ideas welcome I was thinking more barrells / crates etc to denote trading. Sails? Will oar ends be visible above water ? / animated ?
  12. Ok cool will do! I better get ctracking then hadn't I!
  13. Well I like the look of both of them tbh! hehe Yeah I agree I will start with the boat first to get a feel for things. Maybe I will move onto the market afterwrds ^^ Just a couple of questions: Polycount approx? 500? Texture maps? Just colour map? Are normal maps used? Do I need to do any lightmapping at all? I use Maya for my modelling and I'm used to using collada files no probs
  14. Hi there and thankyou for the warm welcome! I am much more of a hard surface modeller so props, buildings, vehicles etc would be my preference but I am absolutely happy to do scenic work and try my hand at characters aswell. Of course all the usual stuff (Uving, texturing etc) goes without saying. As far as animation is concerned I don't have much experience with character animation so probably won't be volunteering for any of those tasks. Gotta grab a copy of Blender & game for my workstation. After having a look at the pages you linked to me, I'm not really sure where to start! Perhaps you could suggest something for me and I can roll along with it? Looking forward to contributing and working with you all!
  15. Position:3D Artist interested in whatever you wish to throw at me! Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name: William Email: williampryn"at"yahoo.com MSN Messenger: Newp but can create one if needed Location: Sverige (But I'm English!) Availability: 10-20/week Age: 32 Occupation: 3D Artist & Stuntman Skills and Experience: Programs: Maya, Cinema 4D, Zbrush, Photoshop, UDK, Unity3D Crazybump, XNormal. Skills: Concept work, Modelling, Sculpting, Texturing, Lighting, Animation, Rigging I have worked as a contract artist for a realtime visualisation company & teacher of 3D Art & Design. Motivation: Hobby & XP mainly. I stumbled upon this game when looking for game development companies and after joining the forums and snooping about a bit I really like the style and the feel of what is being made here. I decided on the spot that I would like to get involved. Personality: I've been told I'm friendly and open bloke Short Essay: To me nothing is more exciting than an interactive environment born from pure imagination, immersing yourself fully into that world and uncovering it's secrets. Being involved in the creation and development of this fantastical experience? Best job in the world. Interests and Hobbies: 3D Artwork, illustration, reading, music, running blah blah blah... Staff: no Favorite Game: World of Warcraft (sorry everyone! I'm one of THOSE!) Fable Saga Zelda (But of course!!!) Command & Conquer Diablo saga Work Examples: Portfolio
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