Jump to content

paperkat

Community Members
  • Posts

    41
  • Joined

  • Last visited

  • Days Won

    3

paperkat last won the day on March 19 2013

paperkat had the most liked content!

Previous Fields

  • First Name
    William
  • Last Name
    Pryn

Profile Information

  • Gender
    Male
  • Location
    Gothenburg, Sweden

paperkat's Achievements

Discens

Discens (2/14)

18

Reputation

  1. Just bumping this as I hadn't noticed yesterday that the file had not been attached and so added the link a few hours later ><
  2. Yes I like that idanwin! The fall of Rome by the Visigoths and Vandals would be great too! & perhaps Carthage aswell
  3. Ok so, Triangle count is down to 1174 Texture now at 256x256 Props need to be added though. Please find the model attached! I would love to see a nicely framed, in game screen grab of this with the lovely Zebu if possible! On a side note, if no-one is working on the texture for the human character for this unit then mind if I have a go? Is there a base mesh that you would like me to work from? EDIT: Here is the link to the file https://www.dropbox.com/s/zhnljcqoe92lv9q/Mauryan_Oxcarttrader_Cart.rar
  4. Ok great wiil do I will get on with optimizing it a bit anyway! Thanks for the feedback! EDIT: With the 'goods' in the cart though, would it not be more efficient to use propping instead of adding custom meshes to the model? That way there would be more room to play with the model itself? Just thinking out loud
  5. Yeah I thought so too What would be an appropriate poly budget so I can scale it down 'a bit' haha
  6. Ok so here is another update after a few hours yesterday Introduced a bit more saturation and contrast Starting to place some rope roundabouts on the model (no extra geometry) To answer all your questions: Triangle count is at 1764 but I'm sure this can be reduced in areas Texture resolution is currently at 1024 while I;m working but obviously can be reduced to whatever size you guys need. The occlusion is all done by hand and is baked into the diffuse map. Will this 'dude' be a pre-exisiting model or is this another task that needs to be done?
  7. In other games engines, like CryEngine for example cliffs are made by clumping together large rock meshes that can be used either as standalone props or bunched together to make walls of rock. I'm not sure of the capabilities of this engine but that is one way of loooking at the question of cliffs anyway
  8. Another update. Drawing to a close now but still a few things to solve. Player color accessories -propping most probably for most but any other ideas welcome nails, hooks & other functional metal stuff bit more contrast in the cracks and the wood itself How many polys should this item have including the zebu?
  9. Thankyou thankyou The black parts are just untextured areas. I am planning on adding more metal parts and some ropes. I will probably add player color with an accessorie of some kind or another. Any ideas?
  10. Just a quick WIP pic. Suggestions always welcome Edit: I was thinking to populate it with exisiting props btw
  11. Blocked this out last night. The wheels....spoked or not? I am leaning towards spoked myself What should be the total triangle count on this badboy?
  12. Sidenote: Should the wagon be empty or full do you think?
  13. I have the model (unless you re UV'd it) Bleh it's not important, I have enough to work with. It would just LOOK nicer for me!! xD
  14. Cheers nice one! I've got some time tonight so it would be fun! Could you post the beautiful texture you made to use in the scene also?
×
×
  • Create New...