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TheMista

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Everything posted by TheMista

  1. Balancing requires testing.
  2. Yes it is a problem , If the iberian player choses to raid while he cant be raided he has huge advantage , putting pressure while he is safefly booming in his base. Balancing a game means that everyone is in equal ground. Iberians start with a 1500 stone/resources investment while others with nothing. If you think they are vanurable give them a free tower next to their tc.
  3. You should try the current svn build with my changes , you will find yourself suprised of how gameplay has improved.
  4. If you check the recent svn changes you would see that the game has changed towards that direction.
  5. If you want the game to be competitive/multiplayer , then you need to give what people want. Those 3 things i suggested are things that i noticed as soon as i played the game , i played 10-20 games wich might sound a small amount of games but for me there were enough to understand how the game works.
  6. I am not doing any large scale balancing effort , just changing some things that will make the game more enjoyable and on equal ground.
  7. Hello guys , As many of may you know i am helping wildfire games , balancing the PvP gameplay of 0 A.D I am going to use this thread updated with the current changes i am considering. I would like your feedback on those. 1) <PopulationBonus>5/10</PopulationBonus> - <BuildTime>60/120</BuildTime> + <BuildTime>30/60</BuildTime> 2) Women - <food.fish>0.5</food.fish> - <food.fruit>2</food.fruit> - <food.grain>0.4</food.grain> - <food.meat>1</food.meat> - <wood.tree>0.5</wood.tree> - <wood.ruins>5</wood.ruins> - <stone.rock>0.5</stone.rock> - <stone.ruins>5</stone.ruins> - <metal.ore>0.5</metal.ore> <food.fish>0.7</food.fish> + <food.fruit>2</food.fruit> + <food.grain>0.65</food.grain> + <food.meat>1</food.meat> + <wood.tree>0.7</wood.tree> + <wood.ruins>5</wood.ruins> + <stone.rock>0.65</stone.rock> + <stone.ruins>5</stone.ruins> + <metal.ore>0.65</metal.ore> 3) <Category>Mill</Category> </BuildRestrictions> <Cost> - <BuildTime>80</BuildTime> + <BuildTime>40</BuildTime> This is the first 3 changes Regarding Macro mode. Anything that you think that needs to considered/balanced/fixed in the game please give me your thoughts.
  8. And here come's the question Is it easier to dodge 1 bullet or 1 huge rock ? You cant make a 100% realistic game because it will make it too complicated and hard to balance.
  9. We are reading Aristotelis Sofoklis Pericles etc dated 1100-0 bc
  10. Yeah we do Ancient greek + Ancient greek literature for 6 years . (grammar etc.)
  11. HeHe I Will have my first Balance presentation this saturday , with suggestions , fixes , points and ideas.
  12. Actually i will stick arround and help balancing PvP of the game
  13. http://www.twitch.tv/team/ageofempires What ever you read there is outdated. Watch this stream videos and you will see the game. PvP is balanced without any gear effecting stats , gear in pvp is like cloths on for appearance..
  14. I am downloading it right now that we speak . Also my skype is TheMista2 feel free to add me.
  15. You dont need Any gear in order to Play PvP on champion mode/ranked Everyone are in Equal ground , and gear is only cloths/appearance so your units look cool.
  16. Hello , I am Themistoklis Bonidis , pro gamer from greece . I have been top 1 player in all AoE: Series under the nickname TheMista , reachedTop 5 in grandmaster EU/Na on starcraft2 winning more than 75 tournaments+a lot more on AoE games. I also helped Microsoft games/Gas powered games balance Age of Empires : Online. I was wondering if this game needs any balance testers because from what i have recently seen the game is really promising. Any discussion , questions about me or about balance testing are welcomed.
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