
TheMista
Community Members-
Posts
18 -
Joined
-
Last visited
Everything posted by TheMista
-
Balancing requires testing.
-
Design Iberian circuit wall
TheMista replied to Mythos_Ruler's topic in Game Development & Technical Discussion
Yes it is a problem , If the iberian player choses to raid while he cant be raided he has huge advantage , putting pressure while he is safefly booming in his base. Balancing a game means that everyone is in equal ground. Iberians start with a 1500 stone/resources investment while others with nothing. If you think they are vanurable give them a free tower next to their tc. -
Design Iberian circuit wall
TheMista replied to Mythos_Ruler's topic in Game Development & Technical Discussion
Can someone point out why iberians are underpowered? -
If you want the game to be competitive/multiplayer , then you need to give what people want. Those 3 things i suggested are things that i noticed as soon as i played the game , i played 10-20 games wich might sound a small amount of games but for me there were enough to understand how the game works.
-
I am not doing any large scale balancing effort , just changing some things that will make the game more enjoyable and on equal ground.
-
Hello guys , As many of may you know i am helping wildfire games , balancing the PvP gameplay of 0 A.D I am going to use this thread updated with the current changes i am considering. I would like your feedback on those. 1) <PopulationBonus>5/10</PopulationBonus> - <BuildTime>60/120</BuildTime> + <BuildTime>30/60</BuildTime> 2) Women - <food.fish>0.5</food.fish> - <food.fruit>2</food.fruit> - <food.grain>0.4</food.grain> - <food.meat>1</food.meat> - <wood.tree>0.5</wood.tree> - <wood.ruins>5</wood.ruins> - <stone.rock>0.5</stone.rock> - <stone.ruins>5</stone.ruins> - <metal.ore>0.5</metal.ore> <food.fish>0.7</food.fish> + <food.fruit>2</food.fruit> + <food.grain>0.65</food.grain> + <food.meat>1</food.meat> + <wood.tree>0.7</wood.tree> + <wood.ruins>5</wood.ruins> + <stone.rock>0.65</stone.rock> + <stone.ruins>5</stone.ruins> + <metal.ore>0.65</metal.ore> 3) <Category>Mill</Category> </BuildRestrictions> <Cost> - <BuildTime>80</BuildTime> + <BuildTime>40</BuildTime> This is the first 3 changes Regarding Macro mode. Anything that you think that needs to considered/balanced/fixed in the game please give me your thoughts.
-
We are reading Aristotelis Sofoklis Pericles etc dated 1100-0 bc
-
Yeah we do Ancient greek + Ancient greek literature for 6 years . (grammar etc.)
-
I am greek.
-
HeHe I Will have my first Balance presentation this saturday , with suggestions , fixes , points and ideas.
-
Actually i will stick arround and help balancing PvP of the game
-
http://www.twitch.tv/team/ageofempires What ever you read there is outdated. Watch this stream videos and you will see the game. PvP is balanced without any gear effecting stats , gear in pvp is like cloths on for appearance..
-
I am downloading it right now that we speak . Also my skype is TheMista2 feel free to add me.
-
You dont need Any gear in order to Play PvP on champion mode/ranked Everyone are in Equal ground , and gear is only cloths/appearance so your units look cool.
-
Hello , I am Themistoklis Bonidis , pro gamer from greece . I have been top 1 player in all AoE: Series under the nickname TheMista , reachedTop 5 in grandmaster EU/Na on starcraft2 winning more than 75 tournaments+a lot more on AoE games. I also helped Microsoft games/Gas powered games balance Age of Empires : Online. I was wondering if this game needs any balance testers because from what i have recently seen the game is really promising. Any discussion , questions about me or about balance testing are welcomed.