I just started to try the scenario editor and I realized, that a few buildings where much to small. The theatre for example, is about as high as a unit. But in real this greek theaters had place for a lot of people. I know that the theatre would then barely fit in the building zone but then make the zone a bit bigger and the theatre a bit smaller than it should be. Did you thought about adding some animation for the destruction of buildings? So that it just stand there until it has 0 health and then ''bing'', not there any more, only rubble! If a catapult shoot it could take of a bit of the to, and then a other stone gets stuck in the wall, and so on until after the 10th shot the building collapses. Not that it disappears, but that i collapses and the stones are still there for a while(or that the units even have to move them to clear the place), like in real life. i know that this must be very complicated and i would surely help you, to create an even better game than it already is, if I had the skills knowledge and time todo so! By the way i have a mac and if i select something and press the delete button as it is written in the wiki it doesn't work