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greenknight32

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Posts posted by greenknight32

  1. Not too bad. I think I would take the tracks out from under that hull, enlarge them, and attach them to the side of it, adding fenders over them that are level with the deck of the hull. Make the final result a little lower than it is now. That would look more realistic.

    You could also add a mantlet to the gun: https://en.wikipedia.org/wiki/Gun_mantlet

    The twin gun concept was ultimately rejected by everyone that tested it, but it does look cool.

  2. It's a free, open-source project - funded by donations, developed mostly by volunteers. No way to know how much time people will have to work on it, or even how many will be working on it. It looks like it's getting fairly close, but not much more you can say.

    The main reason for playing now is to help with the development process as a tester - finding bugs, suggesting improvements, etc., which provides its own kind of satisfaction. If you're not into that, that's cool - to each his own.

    It's a good game even at this stage, though.

    • Like 2
  3. The Viking lifestyle was as much about trading as raiding. The Norse traded all along the European and Mediterranean coasts for luxury goods they couldn't produce themselves, such as glass, silk, spices, wine (especially wine), and Arab silver. To purchase these, they traded furs, amber, ivory - and slaves. Slaves were obtained by raiding - and gold as well, from the churches and monasteries.

    Raiding was carried out mostly by landless young men who were seeking to establish themselves. It was a very strenuous activity - the Viking warships were built for speed, not comfort. See Raiders or Traders? | History | Smithsonian

  4. Assuming mappers/modders provide a zip file containing maps/{scenarios,skirmish}/* and the ui folder with the preview image (can't remember that path), you can just drop that file into the user mod (see GameDataPaths on the wiki). (No compression or DEFLATE for the zip only.)

    If the mod contained those folders, wouldn't it mess things up for those who already had them? Even if the game would read multiple maps folders, it would be messy.

    • Like 1
  5. Got a new keyboard recently, not totally at home with it yet...whattaya know, there is a pause key over there! Except it's above the page up key on this one. I'll have to try that...and there's a calculator key to the right of that? How'd I miss all this stuff? :oops:

  6. :D absolutely. I only got this impression from Google maps. Nice to hear there is variation.

    There are a lot of cities laid out in a very regular grid, but plenty of exceptions. Little town I live in was platted around 1870 - the new streets they put in were in a square grid, but they kept the farmer roads that were already there and followed the terrain. Made for quite an interesting mess.

    @ ZeroEmpires - Welcome, very nice video. I'd suggest getting some catapults in the next one, great visuals.

  7. We don't all have everything square. Longview, Washington, not far from here, was a planned city - the Long-Bell Lumber company was building the world's largest lumber mill, needed a place to house their workers. For some reason, they thought it would be a good idea to lay it out in the form of a giant wheel, with the major streets radiating out from the big roundabout in the Civic Center, with a park in the middle. There's a beautiful big Library, and a grand hotel, lots of pretty trees, etc.

    Lovely to look at, but a total traffic nightmare. You'd probably feel right at home, Radagast.

  8. When you look realistically, kiting like that was not possible, because turning the horse around, and then making him run again at full speed is not something you can do in a split second. So maybe it's possible to somehow slow down the "turning speed" of the cavalry units :)

    Didn't necessarily have to turn the horse or even stop. Ever hear of the Parthian shot? It's a tactic of a horse archer twisting his body around and shooting back behind him as he gallops away in retreat - or feigned retreat. Requires superb horsemanship.

    The Parthians weren't the only ones to use it, but they became famous for it after they defeated a Roman army that way - tricked them into thinking they were fleeing, then surprised them with a rain of arrows.

  9. As for the Mongols having no technology, weak construction - that's how they started out, but they adopted tech from the conquered peoples as they went along. After they conquered China the became the most technologically advanced army in the world. Their cavalry archers remained the backbone of their army, but they attacked cities with powerful siege engines and even crude cannon (Chinese inventions, of course - but the Mongols are said to have improved them).

    Gengis Khan went from being a nomad living in a tent to having an entire city constructed just to house their loot.

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