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venator260

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Posts posted by venator260

  1. I'm not sure if what I described above can be your problem. I've only seen it in an earlier version of my current development-code but it should theoretically also be possible that it causes problems in alpha 12. Maybe your problem doesn't happen for me because I have a stronger processor.

    If your willing to help finding the problem you need to get the newest development version.

    It would be ideal if you could compile the game from source, but getting the newest prebuilt version would still be better than nothing.

    Here are the instructions for building:

    http://trac.wildfire...ildInstructions

    You need this part if you only want to get the newest prebuilt version:

    http://trac.wildfire...cquiringthecode

    Do you think you can do that?

    I'll give it a shot over the next few days and report back here with my results. Makes me wish that this computer had Linux on it... compiling stuff is so much easier.

  2. I know about that thread. This is a problem that just started for me with this release, I did not have this issue with alphas 10 and 11 on this same machine. Previously, I only experienced slowdowns later in the game. The aforementioned issue occours at the very beginning of a game, even on a small map with no water and no AIs.

  3. After installing alpha 12, I experience slowdowns about every 10 seconds lasting about 2 seconds from the beginning of the game. This has been the case with every civilization and map that I have tried, even when I select no opponents and turn every graphics option possible off.

    Specs of my Machine:

    Windows 7 x64

    Intel Core i3 2350 @ 2.30 Ghz

    6GB RAM

    Intel HD integrated graphics

    I was wondering if there is any work around for this. Also, I know that there is a way to provide information about what is causing the slowdown, however, I don't remember how to get that information. I will provided that if needed.

  4. I've read that thread, yes. I didn't mean for this to be a bug report and have been under the assumption that gameplay would improve as development progressed. It seemed as though folks were adding their specs and user experience in the thread that this was split from, and I was doing the same. I was a little curious to know if any of my specs were the culprit (i.e. 0 A.D. doesn't play well with Intel HD graphics or something like that).

    My thoughts were to do exactly what is detailed in the thread you referenced (use Shift+F11 and post the file) after alpha 11 came out to see if this data would be any use to any of you developers. But I didn't want to file a bug report on a version of the game that was soon to be an older version.

  5. My new computer seems to slow down after I've been playing for a bit (I assume because there are quite a few characters moving about at this point). And this is with myself and one AI on a small (for 2 players) map. Using 2+ AI's or a larger slows the game a great deal very quickly; to the point where it's unplayable. This is with Alpha 10.

    The specs are:

    Dell Inspiron N5050

    Windows 7 64 bit

    Intel Core i3 2.3Ghz

    6 Gig RAM

    Intel HD Graphics

    My other computer fails to generate the terrain properly, but it's 7 years old with a P4 2.8 Ghz with Intel integrated graphics running Ubuntu 12.04. This is with whatever release is in the backports release channel

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