I tried squeezing the resources in with the specific name, but it either made the specific name's vertical area huge, or required removing the generic name's box so the resource count could go in the vertical space between the specific and generic names. Putting the resource information on top of the portrait seems like a much better idea; it avoids mucking up the spacing for non-gatherer units. I don't feel the player-coloured portrait border adds anything that the shading behind the player name doesn't. The overlapping portrait seems to mostly come from the earlier mock-up where the portrait was much larger, and as Pureon mentioned it currently overlaps the barter buttons in the market. At the current size (96x96px), it could fit into the pane, like so: Everything is rather more compact, but I don't mind it (and the spacing is fairly consistent - 20px for player, 20px for generic name, 22px for specific name). I used a hero's armour stats to show that three double-digit figures fit, but just barely. It'd likely be an issue if "Attack" and "Armor" are translated. That said, there's 46px between the bottom of the statistics panel and the bottom of the stamina bar, compared to the older mock-up's 35px. That may be sufficient to allow for intelligible icons.