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eduh

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Everything posted by eduh

  1. Lion Kanzen exactly. The first map (inspired on Cantabrian highlands) is small, mountains are small, uniformed and random, just as lakes. Each civ has one base The second map is much bigger, it has various mountains ranges to make it look more real and fun, the not-so-much-painted squares are crops and each civ has a couple of cities, towns and fortresses
  2. These are the maps I made to explain what I mean
  3. Hey everybody, I know this game from some months ago and I've been amazed of the amount of effort put on it. And I would not want to not fully benefit from all the talent and effort put on this game Because, this game is, I must say and I don't lie, a very very good game but it is just an another RTS game, if you know what I'm saying. In the game, you play on a map where you finish having one big base against other opponents What if we implement: -Maps, I don't know, 10 or 20 times larger without so much graphic detail -An as much as permitted realistic altitude of the terrain and the mountains, with a simple and beautiful valley and forests sistem -An invisible matrix that tells us where terrain is more fertile and we make that: We make farms, and we choose to how much money to spend in how many villagers we want to make live there. Crops grow alone in an organic, realistic and not square order. -Areas of influence in buildings, so that we, being the maps so large, makes us need to construct villages, forts and cities far away from our capital. To achieve this, not only maps would be more large, but buildings would be dwarfed. Many houses would be automatically constructed when constructed other buildings to create a city atmosphere -The possibility to build roads I'll add a poor drawing explaining what I want to say
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