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eduh

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Posts posted by eduh

  1. The images uploaded are in Imageshack. I guess they were not visible anymore but I got one month free and put them here via Imgur.

    AgBcw3I.png

    oG33hQQ.png

    nw79DXY.png

    I don't play 0AD anymore so I don't remember if there was a possibility of capturing buildings. If there was, the romans could seize those ports to seize the island. Without this the scenario seems to me nearly impossible.

    If there is capturing mode, I'd reconsider continuing it maybe.

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  2. Many of you don't really understand about what Starcraft 2 is about.

    The story is just an excuse to create a Sport. A mental sport, like chess. Pros go like to 350 actions per minute, and they can multitask up to maybe 7 different things in one minute, especially zergs, (larva inject, expand creep, upgrade, create and administrate bases and drones, making and most importantly Moving units, spy, check the mini-map, etc.)

    You can't compare this RTS to the others. Not on races, artwork, etc..

    I personally rediscovered the concept of SPEED with SC2. Not knowing the keyboard shortcuts is out of the question. And that's all what is about.

    When you play with the outstanding smoothness, incredible pathfinding, impressive micro potential playing games like AoE2 turns out to be like 'clumsy'.

  3. To OmriLahav

    Hi, I'm a very amateurish composer, and almost devote no time to music, but I use program Sibelius 6 First, and I thought that I could share some melodies I made in hopes that you use them if you like them, to convert them into orchestral pieces.

    Also, one question: If I were to go with music onto a more time dedicated and professional way, which program do you recommend?

  4. Yes, in Railroad Tycoon 3, though it is not an RTS.

    In that game, there are two steps to making a new map:

    1: In the little screen that appears when you put the disk on the computer which normally says: Play, Uninstall, Readme, FAQ, etc. There is a button called something like World Editor. If you click there, there is a little program with a map of the world, blank, and super accurate in therms of landform. You click and drag the zone which you want to make the scenario, and it is saved.

    2: After, in the inside of the game, you go to the proper world editor and start putting rivers, cities, etc.

    Some screenshots of the Amazing and Wonderful game here:

    http://www.gamespot..../images/281652/

    You could use this system to implement scenarios in the game...

  5. Why don't we make farms much bigger? There is no need so to change stats neither from corrals nor farms:

    Making farms much more bigger, they would be more difficult to defend, add realism to the game, simulating farming zones, and adding a new Strategic component to the game. This could shift the metagame to get the corrals more useful, as they are much more easier to defend...

  6. I see that this has so much potential and would make the game a Different RTS, from all the others produced in, like, history. Kind of a new level. Realistic terrain could really push up the quality, be what makes 0AD stand out and amaze newcomers, when they see screenshots.

    I think that if this kind of terrain script, after it has been worked on, must implicate that maps have to be much larger.

    One can think subconsciously that, given the map size and terrain erosion idea, buildings would be like 1km2 large, and screw up this feature in some parts of the map, basically, the ones where the cities are, because when you put a building the ground goes flat.

    http://www.wildfiregames.com/forum/index.php?showtopic=16169&st=20

    This is a map with kinda terrain erosion feature, worked with Atlas, which I could continue to make.

  7. Actually there is an RTS ancient game called Celtic Kings from Heamimont Games which had two expansions that were only sold I think in Spain and Italy, becasue the distributor 'FX Interactive' focuses nearly only on those countries'. Here Celtic Kings and its sequels are called Imperivm 1 2 and 3. The games and that distributor are very famous here and present in all the stores.

    The point is that this RTS game had a developed hungry system. There is a hunger cap 20/20 that slowly decreases if units are not in cities forts or towns or don't have a mule besides them and their life goes down to 5-10%.

    http://www.trucoteca...ium-2-6186.html

    Actually this game has another wonderful idea:

    It doesn't have a small minimap on the bottom of the screen. Instead, you just press SPACEBAR and the map appears in all the screen. It was VERY useful and could and should be implemented here.

    EDIT: Actually it has other original concepts: buildings are not made, just captured. There is a hero who can gather up to 50 units. I don't remember population cap. You move the hero, all the units move. Very nice pathifing.

    ALSO: Artwork from there is a thing that you be inspired from.

  8. I need to finish this:

    Celts:

    Entrance castle, actually made it but: http://www.wildfiregames.com/forum/index.php?showtopic=16474

    The Island

    Romans:

    Their ubercamp

    I think it should need testing cause maybe i put so many roman units the celts don't stand a chance, or viceversa and I don't have any clue.

    About pathfinding, I assured to nearly (there are some seeecret paths) all the mountains were impassable so that should help.

    Also, after I put the attachments here I'll let you modify the map as you want, respecting the 'core history' logically :)

    BTW, I heard that for Alpha 11 there are going to be celt new building textures, if that is true, I could wait for it being released

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