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Aldandil

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Posts posted by Aldandil

  1. That's quite an interesting idea, though I think that using the same model with different textures and then keying the fauna to the biome would work better visually. Lions and tigers both lived in Turkey, Pakistan, India, and Iran in ancient times, so the maps located in those places would ideally have both. Also, keying fauna to the biome instead of the civilization allows players to travel their army far afield from their civ's homeland.

  2. Well what time span would be more interesting, militarily and historically, and more original in the RTS world? What would be less repetitive with the original 0 A.D.?

    I vote for mid-late bronze age, maybe 2000-1100 or 1700-1000, instead of early iron age. For one thing, that allows the Egyptians to show up at the New Kingdom (perhaps under the 19th dynasty?) when I think they were at their military peak. It also lets you use the Hittites and Indus Valley.

    But I probably won't be your mod's most hardcore player.

  3. Thanks! Those terrain textures are so gorgeous!

    If/when I finally get the ability to use this game, the editor is probably one of the first things I'll mess around with, followed by building pretty city screenshots.

    Also, the stoa is cool. Kind of like editor-only eye-candy, but with game mechanics as well. I wonder what the equivalent buildings for other civs would be. Maybe a brick apartment building for the Romans?

  4. I lol at the fact that people are saying their parents count as 'ancestors', especialy the ones saying 'australian' or 'american' without the 'aboriginal or even native american and saying they dont fit into any of these categories, if your from either of those two you can be all of the above, its impossible to be none if your from those 2 and not fit into any of these categories unless your asian/russian/native of those countries.

    --oh and those saying they are European and think they aren't in any of those categories, good gracious, thats impossible. Southern europe is either roman (italian) or Hellenes (greek, macedonian etc) While northern europe would be the celts, unless your nordish/swedish/russian, then your waaay out of this zone XD

    Yep, because Americans, Europeans, and Australians of African, Albanian, Bosnian, Romanian, Czech, South Slavic, Polynesian, Melanesian, Micronesian, Malagasy, and Philippine ancestry just don't come to the forums, like, ever!

    Oh! Let's not forget Germans, Austrians, Jews, and all the Slavic ethnicities that aren't Russian, Sardinians, Corsicans, Canarians, Finns, Saami, Hungarians, Romanians, Swiss, Roma, umpteen non-Russian ethnic groups native to Russia such as the Erza, and all the Caucasian ethnic groups such as Ossetians and Kartvelians/Georgians.

  5. If one or two units have English words in their names, I don't think that's so terrible. Ancient Egyptian names are preferrable, but that by itself isn't a reason to give up a piece of gameplay, IMO. For one thing, your first version of the mod won't be perfect anyway, but you can keep looking for names. This free online dictionary I'm using isn't the only possible source you could use.

    There probably is a known Coptic word for animal or beast, but not necessarily for Tjeku or Suez. There may be a Coptic name for the Red Sea, depending on the wording of Exodus in the Coptic Bible.

    Are you planning to use Arabic for the flagbearer unit?

  6. In one way or another we do intend to visually show how the buildings deteriorate, but depending on what's easiest we might do anything from a few particle fires to edited models/textures (the former seems more likely though as it shouldn't take as much work).

    Can damage be added as props to the model base?

  7. You just pick which of those listed are most numerous among your ancestors.

    The next poll will be a bit easier when the 6 new civilizations for Part 2 finalized... though then we'll have Italian people asking whether they're supposed to pick Republican Romans or Imperial Romans, and Greeks may be at a loss what to do with the Byzantine option. ;)

    A "Not Related to any of the Above" option would help, too.

  8. Depends what time period you're talking about. Egypt didn't conquer Kush (Upper Nubia) until the New Kingdom, and during the 8th century B.C.E. the Nubians turned the tables and conquered Egypt.

    The pre-New Kingdom Kushites obviously wouldn't work in 0 A.D.'s time frame, but they could fit into a more ancient mod, like the one that has been proposed.

  9. Also, to the rest of your post: thanks to the douchebags on Microsoft, it's extremely difficult to run DirectX10, so future graphics for games will require Win7. That XP is the best in the series so far, however, I completely agree on. ;)

    But 0 A.D. will continue to be playable on XP, right? :)

  10. Personally I never play multiplayer or skirmishes in RTS games, because I want games to give me a sense of artificial achievement without making me work hard - multiplayer involves too much losing and skirmishes are pointless, so I usually just play the campaigns. I think it'd be good if we had a way to engage players like me without the expense of creating extensive campaigns (though I'd like those too), by building some meaningful framework around skirmish matches.

    I'm glad that there's somebody on the development team like you Ykkrosh, because that's probably the sort of casual player I'll be, too.

    A "world" conquest mode could be a nice framework within which to structure single-player games, especially if the maps are set up with the biome, wildlife, eye candy, and opponents specific to each area you enter. Existing specific maps such as Arcadia could also be thrown in at the appropriate location on the map. So for example, when conquering the province of Arcadia in Hellas, if it takes 10 victories to conquer the province, then of all the single-player battles fought there, one random battle will be located on the Arcadia map, with the rest on random maps set to the Greek environment.

  11. But... that makes no sense at all. Tjeku is a place name. It's like naming a unit Memphis or Syracuse or Sparta. It just doesn't work. Not adding a word such as "beast" doesn't make the name look more authentic at all. It just makes the name totally nonsensical.

    And I already posted several words that mean "wind."

  12. It would be funny to make ;) a cheat unit ... even if it has bad graphics and does nothing but stand in place and dance. Oh, and it should be killable for food, like an animal. :)

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