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Kazu Kun

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Posts posted by Kazu Kun

  1. :o you don't have to have any steam games to download the client..

    Steampowered.com, Install is at the top right, all it is is a game overlay which connects the net together, it also is a convince system that takes in some games in exchange for profits, etc.

    At the least it could be used like a typical Messenger client like MSN, skype, etc.

    for example, tell me your username and ill add you, there i can explain step by step via voice communication through the steam clients IM'in system :)

  2. Best way to make it lag considerably less, is to turn off shadows, only play against 1 other player, and don't play on maps with large amounts of water (such as islands, etc )

    Apparantly, from what i've gathered, it may be in march? :X

  3. btw, steam is picky about these kind of things has to at least be 100x100, cant be bigger then 200k, must be jpeg, jpg, or png XD ( Which it is, but that's besides the point )

    AH it worked perfect, fits perfect, and it perfectly beautiful :) Nice job feneur XD

    Also I updated the community page to include links to the Wildfire homepage, and the 0 A.D. Forums as well :)

    It appears that 2 people have joined the steamcommunity of 0ad :)

  4. Well the weird thing is, sometimes it uses siege and whenever it does, it successfully attacks me with it and it doesn't really seem to get hung up ( or at least most of the time I don't see it getting hung up or anything.. its just a lot of times.. it won't use it

    Usually when it doesn't its not like hes being hung up or anything, it just doesn't use it

    Its the alpha 8 ( since 9 hasn't been released yet.. ) for windows

    Random map

    ( Umm the very first map that it allows you to pick, is the map that it was..

    2 Players, Tiny map, Teams locked, Map not revealed)

    He was attacking me with huge forces, they just weren't using siege..

  5. @ Catapults: They will eventually pack into carts like AOK's trebuchets.

    @ Building Rotation: Try using the [ and ] keys next time for more precision placement. (y)

    @ Chickens: They have been fixed for Alpha 9. They will flop around and fall dead when killed. They will squawk and flap their wings when running away, etc.

    @ Save & Sound options: More options will be added in the future.

    @ Trees: Not sure if we'll show them falling or not. Maybe by Beta we will.

    @ Gates: Gates will be implemented properly when the wall system is put into place. Maybe for Alpha 10.

    @ Aggressive AI: The AI will be improved before release, rest assured. It's just difficult to make the AI challenging right now when the gameplay is in so much flux and not all of the features are implemented yet.

    @ Rubble: We'll probably put a "rubble" decal in place of a collapsed/destroyed building, that will fade/decay with time.

    I hope this answers most of your questions.

    Yes, that pretty well covers all of it :) for now :o

  6. I'm not going to lie.. that battle system would be AWESOME in this game..

    I'm pretty sure that will definitely be a finale in the last parts of beta though :X

    ____

    Also as far as this battle system goes, for units with shields, why not give them a chance to block for no damage?

    Since I noticed that ranged Calvary have a rather large chance to miss ( which can be very annoying, not to mention they throw those little javelins WAY to SLOW ) so instead of missing frequently, just make it to where shielded units have a chance to block the arrows, or swords with shields..

  7. :X considering the game is trying to follow a realistic timeline aspect, I think we should try to make in-game play at least sort of realistic, so infinite supplies, shouldn't be in this game.

    Now a small income, (something like how they did with the relics ) WOULD be nice to have, and defiantly wouldn't hurt to have it in the game

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