Thanks for the info guys I think the main point I was getting at about the territorial borders, is that it doesn't really add anything to the experience or enjoyment of the game. It's an artificial restricter, and players don't like that. Yes in SC2 buildings are usually built around the mineral line, however rush strats are possible due to Protoss' warp tech, Terran's bunkers, Zerg's speed as well as a few other ways. However considering 0AD is closer to AOE gameplay, I was more referring to it. i.e. unrestricted building placement. In terms of using a civic as a precursor to foward building. Well I'm not sure how useful that is, because to begin with you need at least a dozen guys to even build it within a reasonable time. All those guys take up time to build too. I don't know, maybe I'm just too used to AOE's speed; and in general it's best (due to ever decreasing attention span and spare time) to make game speed at least as fast as the predecessor's (I know AOE3 isnt really your predecessor, but you know what I mean). Again, really love what you all have done These are just the issues I had which if/when fixed would increase mine and hopefully others' enjoyment of the game