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Linux_Eki

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Posts posted by Linux_Eki

  1. Jubot in build 10359 seemed to be much more challenge when playing long game. I put jubot and splitbot (alpha3) against me and build defences and waited. Jubot scouted with cav and then attacked quite early with small force -> did not even scratch my base. But after time warping about 10-15 minutes Jubot attacked with very large force. It used war elephants which Carthaginian can use and normal foot soldiers. Destroyed my fort and killed at least 30 soldiers.

    I also played aggressively on a small map against it and it did much better. Attacked with small force before me and defended base with all soldiers like I do when necessary.

  2. The 2nd problem is with the obstruction map. It seems my bot can build anywhere, even over an existing building. Did you change something ?

    Tell me if I should report this somewhere, or is it the right place ?

    Yeah, your bot just spams buildings anywhere and only sometimes manages to build them in empty spots. I also get warnings those warnings that others reported.

    edit: played in Alpha 7

    edit2: btw i have some gameplay on my youtube channel. More coming. http://www.youtube.com/user/LinuxEki

  3. I am getting too those javascript warnings. And yes I downloaded the latest version you offer. My build is: Aug 21 Build 10048 running in Ubuntu 10.10. I think that warning affects so much that bot tries to build houses where already exists one and doesn't even attack in 30minutes(time warped).

    PS. I made little video showing new main menu:

    once I have solved my sound capturing problem I will start doing 0AD gameplay videos.
  4. Is that object selection with mouse, bug discussed somewhere? I mean that example when you point to clear land where tree is nearby and order unit to walk there next to the tree and instead of walking to that point it goes and start woodcutting. Its also really annoying to try get your troops between two building because you always hit other building when right clicking. Sometimes there is even 2cm gap between building and free place (21,5" screen, 1920x1080 resolution) where I try to click and still its pointing to that building. Moving camera around helps to get it right but its so annoying because I don't want to move my camera always around to get my units in right place. I've had this kind of weirdness in all builds of 0ad. I am using Ubuntu 10.10 and 0ad.dev repository for builds. I haven't played on windows yet so it might be just me and linux. Someone suffers this bug too?

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