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Sebovzeoueb

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  • First Name
    Sebastian
  • Last Name
    Boutin Blomfield

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  • Website URL
    http://soundcloud.com/s2b-electronica

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  • Gender
    Male
  • Location
    Belloc, France

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  1. Hello everyone, I haven't been contributing to the forum lately, but I am still around, eagerly awaiting the next Alpha release as always. I have been learning how to make Harpsichords, and have just finished making my first one. I made a little video of me playing God Rest Ye Merry Gentlemen on it. Merry Christmas, Happy New Year, Season's Greetings and all that!
  2. My favourite version of Bach's invention no 13, played... on guitar.
  3. Have you tried turning off above mentioned water reflections, and also shadows?
  4. Oh, I just forgot to enable it when I started up 0 A.D. Next time I will try it with the other card.
  5. water reflections make it noticeably more laggy for me, but as I say, that is on the lower spec graphics card (NVIDIA GeForce 9400M). I have yet to try with the NVIDIA GeForce 9600M.
  6. I don't have the SVN version, as I am using a Mac binary, but I would just like to say that it is a shame that JuBot currently doesn't build ships. I played Alpha 7 today, on the islands random map, but was disappointed to find that JuBot can't yet deal with water based maps. Other than that, not much to say other than keep up the good work .
  7. Hello everyone, I have just tested cc_julian's Alpha 7 Mac binary, and as always the game is looking pretty darn good for an Alpha. The Carthaginians are a powerful new faction, especially the war elephants and quinquiremes. Not sure that territories add that much to the game at this point in time, but they give a pleasant sense of cohesion to the game, i.e. it is nice to have national borders. I guess it also makes the Civic Centre a pretty key building to attack/defend. Performance-wise the game seems to be running better than before: I didn't even bother switching to the higher powered graphics card on my MacBook Pro, and the game runs OK at 1920x1200 resolution with water reflections turned off (didn't try silly numbers of units though). Something that would make this feel more like a proper RTS would be the addition of technologies. I hope these will be added to the game soon, as I feel this would add a sense of purpose to the gameplay. The lack of progression in the game is what is keeping me from playing it more often. I understand that it is a work in progress though and I am very impressed with what has been achieved so far. I may well play some more and add to this post if I find other things to report on.
  8. I have just checked out Alpha 7 playing on this random map. The map is very nice, I like the slightly more resource heavy centre islands especially, and also the the little rocky plateaus that are great for building towers and stuff on. However one issue I have with this map is that all the main islands are so close to the edge of the map that you can't fit a boat in between the edge of the map and the island. Kind of ruins the island concept a bit for me. I think it should be possible to sail all around the islands, and generally surround them with ships.
  9. Sorry, this wasn't specified, so I figured I was free to download it. I am having the same probleme as JuliusColtranePille: No buildings or units are visible, and there are a load of error messages Could not load collada dll conversion or words to that effect, and failure to load various meshes. I hope this can be fixed. Thank you.
  10. Thank you so much for this. Am currently downloading!
  11. I'll take any Mac version that doesn't involve compiling from source. For me, anything is more acceptable for public release than the current state of the Mac download instructions. A while ago a friend and I were looking at 0 A. D. (back before anyone made a Mac binary) and he told me to make it work. I initially saw "You need two files" and thought, how hard can this be? But then I tried to follow the compilation instructions, and got totally lost and confused and nothing worked (and the initial statement claiming "you need two files" turned out to be very misleading). If you don't know what you are doing, then it is currently impossible to run 0 A. D. on a Mac. For the average non compilation-savvy user, the whole Mac section may as well be in hieroglyphics. Even if it involves manually placing files/folders in a particular location, this is to me already a much more acceptable and user friendly solution. Is there no way to make an installer program that places the files in the necessary places?
  12. I like your work. I hope that for Alpha 7 we will be able to have a mac binary that includes Atlas. Then all that will remain to be fixed is the sound, as far as I can tell.
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