mista_maggoo
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Posts posted by mista_maggoo
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true,but you could still at least tease us about all the new stuff you put in...
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ok,what about the civs?
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yeah but that makes it fun.having to rush and do so much at one time.
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ok thats cool .now iv got a anotheranother question.how differant are the civs?how differant are there play stiles?are they as differant as the ones in aom?it would be awesome if there was 6 differant civs all as differant as in aom.is there anything new or any details you can tell me about each civ?how do they play differant?
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thats cool,will you be able to move them or will they have to remain stationary the whole time?will there be tech for faster rate of fire?not because it might be good against units but the rof and reload times seem very long.
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if you make tree swaying sounds or blowing in yhe wind it mite be convincing enaugh...but what do i know?):
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wo,i didnt know you were going that far for historical acuracy.darn.I thought everything was going to have the rite name,look like it did,and do what it did .But you may be going a lil too far.Dont get me wrong I like acuracybut i thoght a seige weaqpon was going to be like it was in Aom and crap.so there is times when you can and times when you cant use seige in this game?darn.that sucks.but still it could still be a tech rite?but maybe have a similer effect as burning pitch?just give more crush damage instead of peirce damage.The only problem is if the explosians sucked it would ruin it...i still think the seige weapons should be closer to balista and stuff fronm aom. except they are operated clearly by humans..thanks for actualy comenting on what i sead because i do whant to help 0ad
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will there be dialog in the campaighns?or just scripted like zelda or something?also i think it should be more fun then the aom campaighn because it was good but not great.anyway i would like to test the beta too.you probably dont like me though.
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celts might be quite good fun as they would probably be quite barbaric and disorderly, a true test of a commander
Chinese would be cool the reason ithink people choose certain civs is they have cool units or or a big differance from the others.in aom i used to always be greek cus that was the one the campaighn started you out with. but then i switched to norse for the unique gameplay of them.they had ox carts!
dont mind that qote^ my b
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because its easier,simpler,and you could use minerals for makin @#$% but you dont make units out of ore if you had ore you could use it for buidings onl or sumthin.but gold is money or curency.
disregard that^ i dont know why it posted it here
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I thaught you put bloom ,like they use so much of in aoe3 so much,but you put blood.sorry.
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yall should take your time.you realy need to stand out from the crowd.make there jaws drop!
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yeah, the the randomization is cool. What else are you using it for?you saed it was going to be widly used thruout the game.also would you be able to control it in the editer?some games that could use the randomize thing is gta so u dont see the same people over and over and over ...well idont know any other ones.
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I think its is smart to take sugestions from your fans.This creates hipe kinda .but only for the people who know this site and go to it and make sugestions.In my opinion if you dont start getting the word out about this game it may be screwed.Also exactly what fan ideas have you oficialy put in the game and which ones are you considering?
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o yeah,and the burning trees with all the smok would make it imposible for the Germans to see all the arows coming down at them and they would catch them off guard. and would probably cause them to charge to the Romans which would happen any way,except now they would be less organised and have less units. It was also funny when the German guy came out of the woods and screamed"utapootahuga!"and then thrue some roman guys head on the gro,und
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not greek fire .they had these pots of flamible liquid that looked like oil cus it was black if i remember corectly.they hurled the huge pots from catapults and the pots shattered and made a huge flaming explosian(which was cool).And about the trees thing with th smoke...the romans were in a open feild the '"germans" were in the trees..so the Romans were far away from the trees rite?well setting the forest on fire had some good effects it made it harder for the "germans" to retreat because they would be retreating into fire.also it killed a bunch of the "Germans" causing the forest fire affect in aom.If the romans had to retreat they had open land to do it in i think.also besides none of you would like seing those in the game?maybe it could be a last "phase" upgrade to catupults that alowed them to do more damage to units,maybe alot more,and area damage to units or whatever.I was just trying to give sugestions for 0ad because i would like to help.but it would be a conveineant unit upgrade or whatever. evan if they didnt realy use them you should consider it.
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that hand is awesome! with the ball...darn!!!!!!!!!
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lame...your sister taught you how to drink and why 19? o happy birthday my man,
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anybody listen to rap here?god,what is this the suburbs?anyway zep,hendrix,eminem,50 cent,the game,...or was the question what you were listening to at the moment? because i aint listenin to anytthing rite now.
good riddance is a beast
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how old do you have to be to be a concept drawer person?or does that just matter on how well you draw?I
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i have a couple ideas for some units. I liked the myth units in AOM but i know this game is suposed to be based on reality but what if there were human units that were just much more powerful but much more expensive? like an infantry unit that does area damage because his sword is so big and he can swing it everywhere .for the rome theyd just have long swords but the norse people in the game would use the huge axes(i think they were called halabertons or sumthin similar to that).the cost for these elite units might cost between a mythic age mu and and the fortress trained units.They could require there own building maybe.Also iv already mentioned the flaming pot of flamable stuff from a catupult idea(which no one seemed to like evan tho it would be an awesome unit to use).what are yalls ideas?
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that battle was awesom! its like mideavel napalm .that could be realy cool ingame. allso making smoke in the woods could have givin a strategic advantage because the archers could have fired in and thos scandanavians or whatever they were wouldnt no they were coming.that whole movie was tight.
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ok,iv got some sugestions for 0ad ,first off i think there should be bigger advantages to micro managing in hectic battles to make it more interactive .so your not just watching them kill eachother.also how is multiplayer?aom stressed team work with godpower combos and team strats suporting each other like a rush and a fast heroik boom.also i think you should setup strats.by that i mean if you do this you get this which which all suports itself making a certain strategy ideal for the path you took.but dont make it linear make the other path just as strategic potentionaly.o and has any body seen gladiator?well i think a civ should have those giant catupults that hearl the flaming bomb things.those would be awesome!
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how are the sound affects? i would love to here shouting and screaming and killing and swords hitting against sheilds.that would be awesome.
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in Gameplay Discussion
Posted
I think it's realy good that all the civs are going to be very differant.but how will they?This is what i'm asking . How do the norse play differant from the egyptions?well the norse are more of a early military civ while the egys are the boom and make a good econamy then attack civ.i know that was weird but could you do for 0ad what I just did for aom for me?