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Posts posted by gudo

  1. @ Gameboy: Lag is mostly caused by pathfinding, though the AI does contribute. Also, I wanted to message this to you to keep the thread from getting cluttered, but you can 't use the messaging system for whatever reason.

    You might be able to get your old account back if you click on the "forgot password" link when you try to sign in. It's also the link below.

    Let me know if you have any trouble.


    @ Mod: Please move the relevent posts the the help and feedback subforum.

  2. I'm thinking it might be better to include a civilization that's not another hellenistic/successor civ. Why not instead do a civ that's much more different from the ones we already have? Perhaps the Kushan Empire, which had contacts with the Han Chinese and Rome overlapped in time with the Maurayans. Or, perhaps it might be best to do the Han. We could build off the existing work of the Rise of the East.

    • Like 1
  3. I'm a little confused... Could you clarify " a monitor to detect video games at runtime in a video games."?

    If you're looking for information on all entities that are in play on a current match, you should poke around in the AI code. IIRC, it's all scripted, but there are functions that can fetch all of the entities and some properties like current/max health, location etc. You can also fetch information about players that way too. Like resource reseverse, popluation, etc.

  4. I'm sure this is a long way down the road, but when (if) user accounts are implimented, they should draw off users off the forum database. That way, everybody on the forum will already have their own account. That's what the guys over at Super Tux Kart are doing. A highlight from the article:

    There is a significant advantage here though (else we would just separate everything), namely all registered users on the website will be able to use their account for online gaming and vice-versa. So accessing your profile from your web-browser, is a nice feature that could be easily implemented in the future.
  5. In that case, some of them collect while the rest just get together over the mine waiting for their turn. When players see this, they immediately know that it's better to take some of those citizens and send them to other resource.

    For me, every citizen sent to collect a resouce should be imediately added to the "gatherer list". No matter how far or how many citizens are already working on that specific mine. I think this is the only way to have an accurate "citizen per resource count".

    I agree that this is how it should be. Execpt lumber and berry bushes. If there's a empty tree right next to a crowded one, why not harvest from it?

    • Like 1
  6. I think I might get the 4 pack. Getting AoK to play is a bit more work than some of my friends can manage, and it would be nice being able to just download and play it. No messing about with patches/cracks/etc. Plus, my old discs are increasingly un-reliable and the software is showing it's age too.

  7. I got tired of looking at our woefully old contributors.txt, so I updated it with names of programmers who contributed to source/ and whose names I could find publicly listed on the forum, since I don't want to disclose anyone's name without their permission. Please add your name to the file if you want :) (Or we could add forum/svn usernames)

    If you're wondering where I got the RL names for my credits, they can be found in either that person's sig, profile page, team profile post, or I asked them.

  8. wrt bird bow: Maybe you can take the peacock model, scale it, stick the bird on the front and model off of that. Although, it turns out that Chandragupta (the man who founded the Mauryan Empire) may have been raised by peacock tamers. The Word "Maurya" is very close to the word "Peacock". And Peacocks were the mount of Gods... Maybe the Peacock is a bit too prestigious for the front of a fishing ship :P

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