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raymond

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Posts posted by raymond

  1. Hello,


    increase the minimum resolution to 1366x768 or 1280x1024 (currently 1024x768).


    Why: Some alignment problems with lower resolution in some translations, see http://trac.wildfiregames.com/ticket/2866

    Pro:

    - better translations (long translations possible!) for some languages

    - more option to design UI

    - expand summary page

    - more detailed descriptions possible

    - easier to program than dynamic realignment of the GUI elements and font style/size


    Cons:

    - some users with small resolution could not play the game (I think this is a decreasing group)


    Links:

    used screen resolution in 0 A.D.:

    http://zaynar.co.uk/0ad-pub/resolutions-20140313.html (data from 2013-03-13 - 2014-03-13)


    worldwide used screen resolutions:



  2. Suggestion:


    - sandbox: AI has a gathering rate factor of 0.33, does not trade/barter and does not attack

    - very easy: AI has a gathering rate factor of 0.33, does not trade/barter and does not rush

    - easy: AI has a gathering rate factor of 0.66, does not trade/barter and does not rush

    - medium: AI has a gathering rate factor of 1

    - hard: AI has a gathering rate factor of 1.33

    - very hard: AI has a gathering rate factor of 1.66

    - nightmare: AI has a gathering rate factor of 2


    New and changed level in bold.

  3. > I beat two AIs at medium level.

    Yeah, that's fun when both choose you as enemy for their first attack.

    I think most importantly one needs to master the economy. If you have 2 barracks training units in non-stop mode while the centre researches phase.town and keep that going, you'll win. The chart mod is helpful and shows which player trains units the fastest.

    Where I can find the chart mod? Where are a mod folder on play0ad.com? In Tools & Options > Mod Selection > I can't find any mods. It is possible to load current available mods directly in the game? Could mod creators upload mods to play0ad.com which can be downloaded in Tools & Options > Mod Selection ?

  4. In A17:

    I played against easy bot (Petra bot) with my friend against two other players: lost. Against one player: win, but it was hard.

    The AI build civic centers to the enemy and build defence towers on the border of the own and the enemy territory. It is very aggressive and should be only on hard or very hard.

    The easy AI are also possible to walk around the defence towers, not the direct path from their village. It is possible that easy AI and medium only attack in the direct path, so it is better to defend. Normal, hard and harder AI should able to use indirect paths, so walk around defence towers or fortresses? Only normal, hard and harder AI should build other civic centers.

    It is possible to lower difficulty in general?

  5. The upgrade cost of the blacksmith are to high. Please lower the upgrade cost. I think 50% - 75% of current cost is enough.

    Why: I played with a fried against 1 AI. Within one hour playtime (normal speed) we are only able to upgrade two things in the blacksmith. I don't know how it is possible to have enough resources (starting resources: low; enemy AI: easy) within an within a reasonable time.

  6. 1)


    [GAMEMODE] Massacre


    Kill as many units within a specific time (choosable while opening the game). The player with the most killed units wins.


    Options:


    10 minutes, 15 minutes, 20 minutes, 30 minutes, 45 minutes, 60 minutes, 90 minutes, 120 minutes



    2)


    [GAMEMODE] Structure destroyer


    Destroy all structures of the enemies.



    3)


    [GAMEMODE] Wipe units


    Kill all units of the enemies.



    4)


    [GAMEMODE] Peace Time


    (maybe under "More Options" in every victory condition?)



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