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Posts
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Posts posted by tinoesroho
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Yeah, this is something I had thought of as well. What is the point of building citizens? I haven't run any tests, but I don't believe that they, at this point, gather or build any faster than soldiers. Apparently, they "inspire nearby males to work harder", but that's hardly justification in creating them. The other incentive I could see is that they spawn from houses, but I have a problem with that. At this point in development, you can play virtually the whole game with just two buildings: the TC and the house. Just keep spamming those, especially the houses early on, and you can have an economy up and going in just a few minutes.
^ This is my strategy - spam Women! They're better at farming, and fairly good for logging. And they don't get worse after gaining experience, unlike the men.
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Welcome aboard!
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1, What happened to the fanatics?
2, Why isn't the UI more AOE3-like?
3, When will berries become renewable resources?
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Well, I figured we'd go for simplicity and make the drag-click walls double sided. But if we can make them one-sided with some kind of orientation command, that's cool.
Looks like my curtain walls idea is universally panned. The whole idea was to force the player to make realistic self-contained cities, rather than making all kinds of odd shapes with their walls. I've played AOK and AOM and people's walls were generally pretty ugly.
Personally, I like the curtain wall idea.
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Suggestion: use blob shadows instead of realistic shadows on weaker graphics cards.
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I'd expect it would run, albeit slowly.
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Unfortunately, On-board graphics is what most of the people in my social circle have. Perhaps disabling shadows automatically for on-board graphics users is a good idea.
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Located a somewhat abandoned OSS game lobby project. https://github.com/smcameron/ssgl
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Looks nice enough, grabbed it yesterday. I'm a little shocked that a geographical name was chosen over a deity. Random maps play quite nicely with only minor slowdowns on this 2.7GHZ dual core processor.
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Played a random map (Hellenes vs Iberians) on Giant. Experienced occasional freezes and hiccups. Game is unplayable with shadows enabled on default Nvidia card(s) (onboard a 2007 HP Pavilion and a 2010 Compaq desktop).
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*facepalm*
Oh. Didn't know that. (How couldn't I notice it?)
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The PPA is out, which is odd. I do like the more intelligent JuBot - playing with him in Alpha 4 was a little unchallenging. I only wish there was a "civilization" choice when choosing a map.
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Just looked at update-manager, and noticed that it's now revision 9530 - Alpha 5! Yeehaw! You've been scooped!
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Have you tried Byzanz?
http://www.linux.com/archive/feature/141593
Check that article for other programs.
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JuBot started to play defensively after 30 min of getting his butt kicked. I'm more of a fan of AIs that adapt to your style - similar to the AI in Fight Night Round 4.
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On Windows, use CamStudio. I use windows solely for recording videos.
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Mint Debian doesn't handle PPAs. Instead, please download via SVN...
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There WAS once an online lobby. It died when the host complained it taxed the server too much.
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Good idea, but the javelin is poor in h2h combat. Maybe a knife is better?
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Remember in December how allegations were raised about a government backdoor being planted? And how they claimed they found only a few bugs, but no backdoors? Well, looks like they weren't looking hard enough. http://cryptome.org/0003/fbi-backdoors.htm
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What 0AD could really use is a modular, adaptive AI. Basically, it counts the number of times such and such a tactic was used and load a module into it's code that is designed to counter that strategy. It would come in handy, making it harder to beat and more interesting.
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How do you install this?
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I just played around with the textures, here's what i came up with. Should I commit it?
Flatulance turned to catastrophe when the bonfire began. :-)
Geforce 6150Se Nforce 430 - Lousy Gfx Card
in Bug reports
Posted
I never really noticed it until Alpha 5, but GeForce 6150SE nForce 430 is a terrible GFX card - regardless of drivers! I suggest adding it to the auto-detect & deprettify list. :-)