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ITCompozer

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Posts posted by ITCompozer

  1. Hi There,

    I have got a problem with AI in game on every map.

    When I choose a map a type of AI "Scared Bot", I start a game, and after a while I win a game.

    My version of the game is Alpha 3 Cerberus build 8952 from 20 February 2011. In older builds I have the same problem.

    How to fix it?

    I am using Linux Ubuntu 10.10 32 BIT.

    Here is a log from console:


    itcompozer@itcompozer-F3Sa:~$ 0ad
    TIMER| InitVfs: 163.663 ms
    TIMER| InitScripting: 2.86194 ms
    TIMER| CONFIG_Init: 3.81667 ms
    TIMER| RunHardwareDetection: 4.79905 ms
    TIMER| write_sys_info: 488.677 us
    Compile log for shader shaders/globallight.vs (type VERTEX_SHADER):
    Vertex shader was successfully compiled to run on hardware.
    Compile log for shader shaders/model_light.vs (type VERTEX_SHADER):
    Vertex shader was successfully compiled to run on hardware.
    Linker log for shaders/model_light.xml:
    Vertex shader(s) linked.

    Compile log for shader shaders/postouv1.vs (type VERTEX_SHADER):
    Vertex shader was successfully compiled to run on hardware.
    Compile log for shader shaders/model_lightp.vs (type VERTEX_SHADER):
    Vertex shader was successfully compiled to run on hardware.
    Linker log for shaders/model_lightp.xml:
    Vertex shader(s) linked.

    Compile log for shader shaders/instancing_base.vs (type VERTEX_SHADER):
    Vertex shader was successfully compiled to run on hardware.
    Compile log for shader shaders/instancing_light.vs (type VERTEX_SHADER):
    Vertex shader was successfully compiled to run on hardware.
    Linker log for shaders/instancing_light.xml:
    Vertex shader(s) linked.

    Compile log for shader shaders/instancing_lightp.vs (type VERTEX_SHADER):
    Vertex shader was successfully compiled to run on hardware.
    Linker log for shaders/instancing_lightp.xml:
    Vertex shader(s) linked.

    Compile log for shader shaders/instancing.vs (type VERTEX_SHADER):
    Vertex shader was successfully compiled to run on hardware.
    Linker log for shaders/instancing.xml:
    Vertex shader(s) linked.

    Compile log for shader shaders/instancingp.vs (type VERTEX_SHADER):
    Vertex shader was successfully compiled to run on hardware.
    Linker log for shaders/instancingp.xml:
    Vertex shader(s) linked.

    TIMER| InitRenderer: 61.0866 ms
    TIMER| ps_console: 2.05032 ms
    TIMER| ps_lang_hotkeys: 874.898 us
    TIMER| common/setup.xml: 2.84267 ms
    TIMER| common/styles.xml: 465.839 us
    TIMER| common/sprite1.xml: 3.4155 ms
    TIMER| common/init.xml: 2.11227 ms
    TIMER| pregame/sprites.xml: 892.707 us
    TIMER| pregame/styles.xml: 71.867 us
    TIMER| pregame/mainmenu.xml: 16.8601 ms
    TIMER| common/global.xml: 658.739 us
    SND| alc_init: success, using PulseAudio Software
    TIMER| common/setup.xml: 1.35003 ms
    TIMER| common/styles.xml: 443.21 us
    TIMER| common/sprite1.xml: 3.31423 ms
    TIMER| gamesetup/setup.xml: 106.577 us
    TIMER| gamesetup/sprites.xml: 50.634 us
    TIMER| gamesetup/styles.xml: 86.183 us
    TIMER| gamesetup/gamesetup.xml: 19.2002 ms
    TIMER| common/setup.xml: 2.57538 ms
    TIMER| common/sprite1.xml: 3.4354 ms
    TIMER| common/styles.xml: 480.087 us
    TIMER| aiconfig/aiconfig.xml: 1.85079 ms
    TIMER| LoadEntityTemplates: 158.611 ms
    TIMER| common/setup.xml: 1.35896 ms
    TIMER| common/styles.xml: 434.202 us
    TIMER| common/sprite1.xml: 3.35551 ms
    TIMER| common/init.xml: 2.09746 ms
    TIMER| loading/styles.xml: 140.799 us
    TIMER| loading/sprites.xml: 1.08261 ms
    TIMER| loading/loading.xml: 2.13825 ms
    TIMER| common/global.xml: 555.026 us
    WARNING: Constructing ScaredyBotAI for player 2
    TIMER| common/setup.xml: 2.62679 ms
    TIMER| common/styles.xml: 483.649 us
    TIMER| common/sprite1.xml: 4.26086 ms
    TIMER| common/icon_sprites.xml: 6.64578 ms
    TIMER| session/sprites.xml: 5.98607 ms
    TIMER| session/styles.xml: 333.84 us
    TIMER| session/session.xml: 61.1434 ms
    TIMER| common/global.xml: 1.28347 ms
    GAME STARTED, ALL INIT COMPLETE
    Compile log for shader shaders/water_high.vs (type VERTEX_SHADER):
    Vertex shader was successfully compiled to run on hardware.
    Compile log for shader shaders/water_high.fs (type FRAGMENT_SHADER):
    Fragment shader was successfully compiled to run on hardware.
    Linker log for shaders/water_high.xml:
    Vertex shader(s) linked, fragment shader(s) linked.

    TIMER| common/setup.xml: 1.56723 ms
    TIMER| common/styles.xml: 543.782 us
    TIMER| common/sprite1.xml: 3.62551 ms
    TIMER| common/icon_sprites.xml: 7.16107 ms
    TIMER| common/init.xml: 2.17562 ms
    TIMER| summary/summary.xml: 24.0918 ms
    TIMER| summary/sprites.xml: 151.205 us
    TIMER| common/global.xml: 848.497 us
    TIMER| common/setup.xml: 2.47845 ms
    TIMER| common/styles.xml: 734.308 us
    TIMER| common/sprite1.xml: 5.15887 ms
    TIMER| common/init.xml: 2.05388 ms
    TIMER| pregame/sprites.xml: 842.003 us
    TIMER| pregame/styles.xml: 74.73 us
    TIMER| pregame/mainmenu.xml: 15.3191 ms
    TIMER| common/global.xml: 662.581 us
    TIMER| common/setup.xml: 2.14719 ms
    TIMER| common/styles.xml: 519.407 us
    TIMER| common/sprite1.xml: 3.59373 ms
    TIMER| msgbox/msgbox.xml: 1.27648 ms
    TIMER| shutdown actor stuff: 5.657 us
    TIMER| shutdown TexMan: 2.025 us
    TIMER| shutdown Renderer: 3.56692 ms
    TIMER| shutdown SDL: 98.3483 ms
    TIMER| shutdown UserReporter: 1.12011 ms
    TIMER| shutdown ScriptingHost: 13.3067 ms
    TIMER| shutdown ConfigDB: 1.257 us
    TIMER| resource modules: 11.8853 ms
    TIMER TOTALS (6 clients)
    -----------------------------------------------------
    xml_validation: 162.972 Mc (232x)
    tc_linkProgram: 106.174 Mc (7x)
    tc_compileShader: 125.349 Mc (11x)
    tc_png_decode: 42.4601 Mc (27x)
    tc_transform: 19.3768 Mc (230x)
    tc_plain_transform: 11.7064 Mc (230x)
    -----------------------------------------------------
    TIMER| shutdown misc: 452.779 us
    itcompozer@itcompozer-F3Sa:~$

    Please reply me fast.

    Take Care.

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