ITCompozer
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Posts
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Posts posted by ITCompozer
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I have this repo added, but where is the game in Linux located?
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Faster building, it means that builds should build faster.
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When Alpha 4 will be released?
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Bridges should speed up walking throw the river.
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IS good way to change difficult of AI.
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Where is the game located?
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-faster building.
-new nations,
-campaign,
-easy modifcation of settings,
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Hi there,
Is anyway to get another nations in a game?
Please answer.
TC
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Hi there,
Is any option to change settings in 0 A.D?
Take Care.
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Thx.
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I can play. Who want? Email me: itcompozer@mail.ru
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Hi,
my name is Jacob, I am testing 0 A.D on Ubuntu Linux 10.10
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Hi There,
I have got a problem with AI in game on every map.
When I choose a map a type of AI "Scared Bot", I start a game, and after a while I win a game.
My version of the game is Alpha 3 Cerberus build 8952 from 20 February 2011. In older builds I have the same problem.
How to fix it?
I am using Linux Ubuntu 10.10 32 BIT.
Here is a log from console:
itcompozer@itcompozer-F3Sa:~$ 0ad
TIMER| InitVfs: 163.663 ms
TIMER| InitScripting: 2.86194 ms
TIMER| CONFIG_Init: 3.81667 ms
TIMER| RunHardwareDetection: 4.79905 ms
TIMER| write_sys_info: 488.677 us
Compile log for shader shaders/globallight.vs (type VERTEX_SHADER):
Vertex shader was successfully compiled to run on hardware.
Compile log for shader shaders/model_light.vs (type VERTEX_SHADER):
Vertex shader was successfully compiled to run on hardware.
Linker log for shaders/model_light.xml:
Vertex shader(s) linked.
Compile log for shader shaders/postouv1.vs (type VERTEX_SHADER):
Vertex shader was successfully compiled to run on hardware.
Compile log for shader shaders/model_lightp.vs (type VERTEX_SHADER):
Vertex shader was successfully compiled to run on hardware.
Linker log for shaders/model_lightp.xml:
Vertex shader(s) linked.
Compile log for shader shaders/instancing_base.vs (type VERTEX_SHADER):
Vertex shader was successfully compiled to run on hardware.
Compile log for shader shaders/instancing_light.vs (type VERTEX_SHADER):
Vertex shader was successfully compiled to run on hardware.
Linker log for shaders/instancing_light.xml:
Vertex shader(s) linked.
Compile log for shader shaders/instancing_lightp.vs (type VERTEX_SHADER):
Vertex shader was successfully compiled to run on hardware.
Linker log for shaders/instancing_lightp.xml:
Vertex shader(s) linked.
Compile log for shader shaders/instancing.vs (type VERTEX_SHADER):
Vertex shader was successfully compiled to run on hardware.
Linker log for shaders/instancing.xml:
Vertex shader(s) linked.
Compile log for shader shaders/instancingp.vs (type VERTEX_SHADER):
Vertex shader was successfully compiled to run on hardware.
Linker log for shaders/instancingp.xml:
Vertex shader(s) linked.
TIMER| InitRenderer: 61.0866 ms
TIMER| ps_console: 2.05032 ms
TIMER| ps_lang_hotkeys: 874.898 us
TIMER| common/setup.xml: 2.84267 ms
TIMER| common/styles.xml: 465.839 us
TIMER| common/sprite1.xml: 3.4155 ms
TIMER| common/init.xml: 2.11227 ms
TIMER| pregame/sprites.xml: 892.707 us
TIMER| pregame/styles.xml: 71.867 us
TIMER| pregame/mainmenu.xml: 16.8601 ms
TIMER| common/global.xml: 658.739 us
SND| alc_init: success, using PulseAudio Software
TIMER| common/setup.xml: 1.35003 ms
TIMER| common/styles.xml: 443.21 us
TIMER| common/sprite1.xml: 3.31423 ms
TIMER| gamesetup/setup.xml: 106.577 us
TIMER| gamesetup/sprites.xml: 50.634 us
TIMER| gamesetup/styles.xml: 86.183 us
TIMER| gamesetup/gamesetup.xml: 19.2002 ms
TIMER| common/setup.xml: 2.57538 ms
TIMER| common/sprite1.xml: 3.4354 ms
TIMER| common/styles.xml: 480.087 us
TIMER| aiconfig/aiconfig.xml: 1.85079 ms
TIMER| LoadEntityTemplates: 158.611 ms
TIMER| common/setup.xml: 1.35896 ms
TIMER| common/styles.xml: 434.202 us
TIMER| common/sprite1.xml: 3.35551 ms
TIMER| common/init.xml: 2.09746 ms
TIMER| loading/styles.xml: 140.799 us
TIMER| loading/sprites.xml: 1.08261 ms
TIMER| loading/loading.xml: 2.13825 ms
TIMER| common/global.xml: 555.026 us
WARNING: Constructing ScaredyBotAI for player 2
TIMER| common/setup.xml: 2.62679 ms
TIMER| common/styles.xml: 483.649 us
TIMER| common/sprite1.xml: 4.26086 ms
TIMER| common/icon_sprites.xml: 6.64578 ms
TIMER| session/sprites.xml: 5.98607 ms
TIMER| session/styles.xml: 333.84 us
TIMER| session/session.xml: 61.1434 ms
TIMER| common/global.xml: 1.28347 ms
GAME STARTED, ALL INIT COMPLETE
Compile log for shader shaders/water_high.vs (type VERTEX_SHADER):
Vertex shader was successfully compiled to run on hardware.
Compile log for shader shaders/water_high.fs (type FRAGMENT_SHADER):
Fragment shader was successfully compiled to run on hardware.
Linker log for shaders/water_high.xml:
Vertex shader(s) linked, fragment shader(s) linked.
TIMER| common/setup.xml: 1.56723 ms
TIMER| common/styles.xml: 543.782 us
TIMER| common/sprite1.xml: 3.62551 ms
TIMER| common/icon_sprites.xml: 7.16107 ms
TIMER| common/init.xml: 2.17562 ms
TIMER| summary/summary.xml: 24.0918 ms
TIMER| summary/sprites.xml: 151.205 us
TIMER| common/global.xml: 848.497 us
TIMER| common/setup.xml: 2.47845 ms
TIMER| common/styles.xml: 734.308 us
TIMER| common/sprite1.xml: 5.15887 ms
TIMER| common/init.xml: 2.05388 ms
TIMER| pregame/sprites.xml: 842.003 us
TIMER| pregame/styles.xml: 74.73 us
TIMER| pregame/mainmenu.xml: 15.3191 ms
TIMER| common/global.xml: 662.581 us
TIMER| common/setup.xml: 2.14719 ms
TIMER| common/styles.xml: 519.407 us
TIMER| common/sprite1.xml: 3.59373 ms
TIMER| msgbox/msgbox.xml: 1.27648 ms
TIMER| shutdown actor stuff: 5.657 us
TIMER| shutdown TexMan: 2.025 us
TIMER| shutdown Renderer: 3.56692 ms
TIMER| shutdown SDL: 98.3483 ms
TIMER| shutdown UserReporter: 1.12011 ms
TIMER| shutdown ScriptingHost: 13.3067 ms
TIMER| shutdown ConfigDB: 1.257 us
TIMER| resource modules: 11.8853 ms
TIMER TOTALS (6 clients)
-----------------------------------------------------
xml_validation: 162.972 Mc (232x)
tc_linkProgram: 106.174 Mc (7x)
tc_compileShader: 125.349 Mc (11x)
tc_png_decode: 42.4601 Mc (27x)
tc_transform: 19.3768 Mc (230x)
tc_plain_transform: 11.7064 Mc (230x)
-----------------------------------------------------
TIMER| shutdown misc: 452.779 us
itcompozer@itcompozer-F3Sa:~$Please reply me fast.
Take Care.
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I am Linux Newbie.
Can you help me to locate it?
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Ok, there is 0ad folder but not binaries
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Where is default localization of it in Linux?
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When will be computer opponents?
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Hi,
I can't run China mod on my Linux Ubuntu 10.10.
I can't find binaries folder.
Can you help to locate it?
Take Care.
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Hi,
Is any way to get computer opponents in GAME?
Please reply me how.
Take Care and Happy New Year :-)
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Ubuntu 10.10 32 BIT & @#$% Windows 7 32 BIT
New Nations After Update But Some Problems...
in Game Development & Technical Discussion
Posted · Edited by ITCompozer
Hi There,
I am using 0 A.D od Linux Platform.
Today I got update from Weekly Dev PPA.
I saw that in random map are new nations: Persians and Carthaginians, ut when I choose them to play I get errors.
What about it?
Take Care.
P.S I have got version from 1 may, running on Ubuntu 11.04.