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Acumen

WFG Retired
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Posts posted by Acumen

  1. Well, actually it used to just be an all-in-one Siege Workshop and Blacksmith, but then we were told to move the infantry and cavalry production into it too. "It's kind of odd isn't it, but that's how the Project Leader wants it." :lol:

  2. Yeah, I think it might be a good idea to decide on a standard format for the basic geometric shapes of buildings again, as SUD suggested. So that the player intuitively knows which buildings are of the same class.

  3. Here are screenshots from the Prometheus Engine, in time for the end of October, as promised by Jason. Because the engine is still at an early stage, most code to date is low-level foundation work, so the visual element doesn't capture how much is actually active beneath the hood.

    But here are a few shots of the current terrain system. These demonstrate height-mapping, tiling, blurring and texture blending.

    May I take this opportunity to give a big thanks to Poya and Jan, who rushed to improve a lot of the terrain engine in the last couple of days.

    hills1.jpg

    hills2.jpg

    hills3.jpg

    terrtypes.jpg

  4. Hi. I received your email this morning, and have you sent you a reply with an application form.

    However, your address came back with a send error:

    Helo command rejected: Host not found

    Here's the email text I tried to send to you:

    Hi Kapone (you didn't mention your name or nick, so I'm going by your =

    email address). The engine demo was neat, and those are certainly =

    impressive credentials. I think our Art Dept leader could also be =

    interested in your modelling skills. Looks like some very professional =

    work.

    Please fill out the attached application form, and then we can go about =

    arranging an online interview (MSN or mIRC) at your convenience.

    Don't hesitate to contact me if you have any further questions.

    Please arrange a functional email address so that I can send your application form. Thanks.

  5. Any tips and ideas welcome from you great psychiatrists !

    Drugs. Lots of drugs.

    But seriously, as has been mentioned, if you have subordinates, take advantage of their presence and delegate. Ultimately they'll grow from the experience and there'll be less on your shoulders.

  6. I'm guessing that this would work something like a play by email RPG. The designated GM would describe the player's actions and affect all die rolls and plot development, and the players would post replies saying what their character chooses to do in that situation.

    If you were going to do this, it would probably be preferred to pick a well-known game system, like AD&D, so that we're all familiar with the rules and don't have to spend a long period making them up. Also keep in mind that RPGs are typically best played with small parties.

  7. Great review, CodeOptimist.

    I really wish this game could be "updated" for the new advances in computers since it's a great game.

    At its deepest, darkest core, that's what 0 A.D. was always meant to be. So hopefully you'll get your wish.

    Otherwise I agree with your assessment, although most of the problems you've pointed out were resolved in the sequel (smart blokes, that Ensemble Studios). The Pros and Cons of the Age of Empires games has seriously shaped the design of ours.

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