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Kyriakos

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Posts posted by Kyriakos

  1. Hi Pureon :)

    I will have a look, although my work uses blender internal textures (easier for me to manipulate) and although by now i can uv-map, it is tedious and not really needed for most of my work. Which is why i mentioned the strategic map.

    Also you already have some great modellers around anyway ;)

    The finished Greek and Mauryan sets:

    civ2.png

  2. Ok, got Blender and learned the very basics... Here is my model at the moment:

    FAiSi.png

    It desperately needs some beautification... I am thinking of four statues, but i would like to ask if there is an easy way to make them.

    In Bryce i would use the symmetrical latice object, and load an image onto it. But here i am not sure how it is done.

    ps: sorry for the second thread, the other one was about 3ds max while now i am set to learn Blender :)

  3. Bryce's problem is that it does not export the full objects, but a part of them, so it is pointless to try to use it to export. Too bad cause it has by far the best interface in all 3d modellers i tried :)

    @Oal: thanks, found it :)

    I am currently looking at texturing tutorials for blender, cause again it is difficult to understand without them how to make a basic texture...

  4. Well i dled Blender and had a try. I managed to make a simple ancient temple with it. The interface looks a bit counter-intuitive though...

    Does anyone know where the boolean operations menu is in Blender? I want to group a negative and positive object so as to subtract the negative from the positive. :)

  5. I am thinking of moving my skills to 3ds max 2010, while up to now i was using Bryce 6.1. Bryce is ok for pseudo-3d gfx, since it is horrible at exporting the 3d models. I have used 3ds max before, so am not utterly a novice in it, although it will take a couple of weeks to be able to produce equal quality work as in Bryce.

    But the good news (i guess) is that 3ds max is a great exporter, so i should be able to post some stuff for 0 AD.

    Is there anyone else using 3ds max 2010? And if so can you direct me to some tutorial for getting from a finished model in that program, to a graphic that works in 0 AD?

    I hope that this time i will be able to actively help, instead of just being inspired by the graphics of this game :)

    GumUZ.png

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