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Showing content with the highest reputation on 2012-08-07 in Posts

  1. Hi Pedro, so far you have: (1) recommended to add the Celts into the game, when they actually are in the game, and (2) pointed out that there is lag, when this is a known bug and advertised in a notice saying "IMPORTANT! Read before posting!". We understand that lag is annoying, but your attitude in this post is not helpful ("Follow this post!!" and an angry emoticon). We are working on this game entirely on a volunteer basis and this is not a nice way to treat people. From now on, please make your posts more informed and more polite (and, if possible, clearer to read and understand). If you keep posting annoying nonsense we will have to consider banning you. Thanks!
    2 points
  2. Awesome. You fixed all the problems I saw. I also go to try your heightmap importer. Pretty cool:
    1 point
  3. Yeah, I'm talking about an "undermine" or "siege mine" or "sap point." Basically, my idea is thus: Citizen-Soldiers have access to build a structure called a "Sap Point" which just looks like a shed. Like drag-clicking walls, one would then drag-click the length of the desired mine to its terminus. Garrisoned infantry units inside the shed would then start to "dig" the mine tunnel. You would see a dirt texture creep across the ground, kind of like how , from the shed toward the end point. Walls that the tunnel burrows under are then undermined and collapse. The units then eventually emerge at the end point. If the shed is destroyed before the units emerge, then all the units inside the tunnel die. Like all Siege Weapons, the shed is particularly vulnerable to melee cavalry and other siege weapons.Anyway, that was my general idea.
    1 point
  4. Commited the weird Scandinav Formation. (with normal and spec included... too bad they are barely noticeable... )
    1 point
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