So if I want to include my new fonts for download in the mod, I have to include a custom config file specifying them? I can’t just specify them in the GUI file that uses them?
You’re absolutely right about this. There were several months available to test the different release candidates. In fact, the times I personally tested the RCs, I welcomed the inclusion of this PR, yet I didn’t notice this (important) detail at all. It was only after playing the final version of 0 A.D. R28 repeatedly that I realized this lack of feedback was causing confusion.
At least on my part, I take some self-criticism for not giving the testing phase the importance it deserved. There are a few other issues that could have been avoided if we had dedicated the necessary time and commitment to properly testing the RCs as we should have.
Hi, @Atrik
can you fix /pingall so i dont have to do it every new version?
Line 14 ChatCommandHandler~autociv.js
const ignore = new Set([selfNick].concat(this.botsListIgnore));
->
const ignore = new Set([selfNick].concat(that.botsListIgnore));
change 'this' to 'that'
and add "WFGBot" to botsListIgnore
So, here's where being game developers and designers matters. It's where we who make the game make decisions based on a vision for the game. Every change we make angers some players, delights others, and has zero impact on others. We can't (and won't) swing back and forth after only a couple weeks of play. The time to make your voice heard was months ago. We've had several release candidates and the pull request is 9 months old and was committed to the repo 6 months ago. As far as I'm concerned, the feature is staying, and the only things I personally will entertain are ideas on how to improve it (and I'd wager many of the other developers would agree).
PS: The feature is only incidentally related to DE.