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Unlimited Resources and Batch Anomaly

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  1. Unlimited Resources and cap count
  2. Decimal batch size rounds up production, and give anomalies in refund/production.

1.  Unlimited Resources:

Game Start

[Game Option] > Batch Training Size > 1*(-1.5)

try and produce a batch of any unit

turns resources counts to NaN

manual cancel production

[Game Option] > Batch Training Size > 5

player resumes building with unaccounted for resources.

Game end

NaN (Not a Number?) shows up in Summary.





2. Batch anomalies:

set batch size to decimal (i.e. 1.01, 1.25, 1.0001 etc.)

Edited by PrincipalityOfZeon
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