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Showing results for tags 'font'.
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Some people like serifs. 0 A.D. uses the sans-serif font Linux Biolinum. I prefer Linux Libertine. Therefore I had a look at the source/tools/fontbuilder2/fontbuilder.py, generated new font images, and bundled them in a mod: linux-libertine.zip With the mod 0 A.D. uses Linux Libertine (Display and Bold) as the default font in game, and FreeSerif as the fallback font, which also happens to have a greater Unicode coverage (over 10,000 glyphs) than the default fallback font FreeSans (over 6000 glyphs). It should work with both the development version (A24) and the stable (A23), as well as earlier versions (A22 etc.), but if experiencing trouble when switching, delete the 0ad cache (see https://trac.wildfiregames.com/wiki/GameDataPaths ) and relaunch the game. [EDIT]: @Itms, maybe something to upload to mod.io?
Recent svn can't display East Asian fonts. I doubt this has been since mod selector is introduced. East Asian fonts are distributed as mod(http://trac.wildfiregames.com/wiki/Installing_East_Asian_Locales) so we launched pyrogenesis.exe with -mod option in Alpha 16. Now we get the screenshot below. I use a laptop with Windows 8.1 for your information.