Jump to content

Clockwork-Muse

Community Newbie
  • Content Count

    1
  • Joined

  • Last visited

Everything posted by Clockwork-Muse

  1. Part of the problem migrating is that there's a bunch of stuff in the repository that shouldn't be in a code repository at all. Plus We have all of the "default" 0AD mod/resources in the same repo as all engine code. These are really orthogonal, and belong in separate repositories. We have many dependencies in the repository. These do not belong in a code repository, but some sort of binary repository/dependency management system (eg, Nuget in the C# world, or maven for Java). C++, however, has not traditionally used one of these systems. The final, built binaries, are
×
×
  • Create New...