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sphyrth

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Posts posted by sphyrth

  1. The request has a well-meaning motive, but it's also irrational for the game. It creates a slippery slope.

    You might as well request 0 A.D. to disable cutting down trees for the same reason.
    Burning down buildings can also fall under that category.
    Leaving dead people in the battlefield creates an environmental hazard as well (even IF war ancient traditions allow mutual burials post-skirmishes - we mostly have looting).

    If your limit is only for animals, then yes, there might be a modder that can do that. But you're taking away a gameplay feature... which isn't good for a game that is recently putting a heavy emphasis on balance.

    • Like 1
  2. On 3/6/2020 at 9:48 AM, Lion.Kanzen said:

    The development of the thread just made me an auto-queue supporter. To think that I believed that feature is just a trivial thing to argue for.

    To think that currently the strongest argument against AQ is
    "It's boring because all you do is watch buildings spew out units towards the battlezone."

    • Like 1
  3. 2 hours ago, Lion.Kanzen said:

    Well, that thread gives a sample player's attitude against the Auto-queue:
    "
    Oh look! You now have the computer to manage your economy instead of yourself. How NooB / lazy of you."

    I also don't have a problem with the auto-queue feature. The fact that I love 0 A.D.'s removal of manually seeding fields makes me consistently like auto-queue. It's one of my fave features in Battle Realms, too.

    Gameplay-wise, you don't generally have your buildings auto-queue until you're confident in your economy.... something you want to think less of in the mid to late game. The only thing I want to worry about economy in the mid-game is the enemy raiding them.

    • Like 2
  4. The gameplay improvement from AoE1 to AoE2 was Technology and Programming Creativity. Machines that could handle more computations went hand in hand with the programmers who implemented ideas that weren't yet possible with the earlier machines.

    Nowadays, we got oversaturation of both fast processors and gameplay ideas. So much so that you don't know what to put in unless there are strict guiding principles of what kind of RTS you're trying to make. - One mistake is having all these ideas blended together that it made a Frankenstein's Monster of a game.

    Also in today's corporate AAA industry, Game Companies no longer care what their game looks like from the inside (and even in this department W3: Reforged breaks that apart), as long as it "looks" great to play. The Open-Source world can't compete with this kind attention-grabbing competition. - That's another possible mistake: poor/false game advertisement

    • Like 1
  5. 19 hours ago, badosu said:

    unban JC pls, we need more entertainment on lobby

    Looking at the situation, I think that "entertainment" is what got him banned in the first place.

    But yeah, I think even this is too much. Please un-ban him. Otherwise, he'll continue entertaining the forums.

    • Like 2
  6. On 2/14/2020 at 9:19 AM, ValihrAnt said:

    A fully mirrored map will mean that a player will be capable of knowing exactly what resources, and where, the enemy has. So for an early rush I'll know exactly where all the berry spots are, where the woodlines are and such. It severely reduces importance of scouting. Other than that not too many downsides I can think of right now.

    This is an interesting take. But doesn't that also apply to pre-built maps?

    That might also explain why you prefer playing on Random Maps as well.

  7. The Wildfiregames Forums is mostly Sans font, and I find this thread readable. The issue is HOW you use the fonts. And Lion has been clear about General design rules... which obviously has exceptions.

    As for the choice of Font. Yes, Libertine seems to have better Serif attributes than Biolinum. I prefer that type of font for 0 A.D.... especially on the small chat boxes.

    • Like 1
  8. I guess making people move to Open Source is one of the diamonds Reforged is producing.

    I'm torn between two suggestions:

    1. Use Megaglest, since it seems to be a closer-to-home when it comes to Warcraft III.
    2. Stay here. As you can see by the earlier replies that the 0 A.D. Team has plenty of talented Asset Designers. And they're quick to help you if they ever find supporting your project enjoyable. It's the Programming side which you have to accept the frustrations.
    • Thanks 1
  9. 15 hours ago, wackyserious said:

    Just an idea, what if rams could be packed too, also make them way more slower, so you have pack them if you want more mobility?

    My guess is that it's not historically accurate.

    A Battering Ram is just a long log under a wheeled tent. It's designed to be mobile.

    • Like 2
  10. On 1/5/2020 at 4:28 AM, fatherbushido said:

    Then we will have to figure out who are Caelus, Saturn and Jupiter in that story ;-)

    Sorry I couldn't catch the joke in that one. I don't really belong in the Marvel and DC universes... (if that's a nerdy historical joke, then that would be a shame on me).

    Anyway, I thought Pseudochronos would be a nice concept because 0 A.D. itself is a name of a "Fake/False Time". Edit: PLUS the name begins with the Psi Fork.

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