I had my post blown away for some reason so I had to rewrite this from scratch Isn't there any way to save my draft...? Care to elaborate? I really ought to have First, by "the current style" I mean the way we pre-render all glyphs we use into one sprite image and load it for displaying. This means an extra letter costs more memory than that of in a ttf file, particularly for East Asian characters which tend to be bulky than alphabets. To dump whole character set from an all-in-one font such as Hanazono or MicroHei results in enormous textures. Meanwhile, many standardized language-specific subset(s) are known to suffice daily usage, which typically contains some thousands of glyphs (it sounds still big, but remember current official font packs contain some tens of thousands of them). We can choose ones for each locale mod so that substantially reduce textures' size. This is the general idea. Yes, you are right for the most part, and I truly appreciate your effort to make them look more native. The only problem here is too many characters. The most of them are actually dispensable locale-wise, unless you take really seriously of interoperability, such as, you must be able to chat every character across locales or something. Sure! The first choice for all Asian locales will be Source Han Sans family today, which contains locale-specific variations and 7 weights, under Apache 2.0 License. Our community build (see below) uses it too. Other qualified fonts include: Japanese - M+ (sans-serif; 7 weights) with many derivatives (Mgen+, Rounded M+, LogoTypeGothic...), Sawarabi (sans/serif), Nukamiso (sans), GT(sans/serif/script) etc. Chinese (Taiwan) - official CNS 11643 fonts (script/serif; Trad.), Arphic 1 2 (script/serif; Simp./Trad.), cwTex family (Trad.) etc. Chinese (China) - only WenQuanYi family (includes MicroHei) found free with explicit license. Note that simplified Chinese font created in Taiwan may be inaccurate in detail, and vice versa. Thank you. Kanetaka and I are trying to make a lightweight community build, here are some screenshots: Thanks to the official fontbuilder script, we were able to optimize font size and hinting, so it looks much better. But for some reason we are currently unable to build a correctly cached mod. Could you examine this original file? https://www.dropbox.com/s/gqcvwia93s9w46y/jplocale%28uncached%29.zip?dl=0 (~30MB; zip) And I believe that simplified/traditional Chinese font packs could be built in similar way. That's okay. I was just curious if font format will change in the near future.