Iskander Posted September 22, 2013 Report Share Posted September 22, 2013 (edited) Is it planned to add active pause feature (making orders while game is paused)?Computer rule all the unites simultaneously unlike me, it's pretty difficult to catch up with it especially when there's lots of units and several bases on the map...There is another way to implement this: probably it could be done by adding 0x time speed multiplier, I guess that would take less work time.IMHO it's pretty important in single-player.I found unanswered post requesting the same featureIt was suggested in this threadhttp://www.wildfireg...se&fromsearch=1For an active pause feature whereby units could be controlled during a paused state so advanced maneuvers in battle would be easier to plan and carry out.... Edited September 22, 2013 by Iskander 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 22, 2013 Report Share Posted September 22, 2013 Some time i think same, is necessary, but not highly needle for now, we can wait to reply, but if was reply they come to check what we post. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted October 2, 2013 Report Share Posted October 2, 2013 I think the main problem is that players will probably expect to get some feedback from the GUI when issuing commands while paused. E.g. if you click to train a dozen units, you'd expect to see your resource counters go down, so you can tell when you've spent all resources. We don't currently have a good way to implement that - your commands don't get executed until the next simulation turn (so they'll never get executed while the game is paused), and the GUI just reflects the current simulation state, so we can't update the resource counters while paused. I'm not sure how we could cleanly fix that, and it's easier to just prevent the player issuing commands while paused. But there's no technical problem other than the GUI - you can open the console (F9) and enter Engine.SetSimRate(0) to pause the game and close the console and issue some commands then Engine.SetSimRate(1) to resume, to see what the behaviour is like. 3 Quote Link to comment Share on other sites More sharing options...
Le Barde Posted June 19, 2014 Report Share Posted June 19, 2014 Hello,I had the same need, so I launched the following thread: http://www.wildfiregames.com/forum/index.php?showtopic=18824#entry293840.I have created a little mod for that if you are interested.Cheers,Lebarde. Quote Link to comment Share on other sites More sharing options...
DanCar Posted June 19, 2014 Report Share Posted June 19, 2014 (edited) About a month ago new speed options were checked in that have a 10x slower speed. You might find that speed easy enouph to catch up to computer. Edited June 19, 2014 by DanCar Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.