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Monthly Review - October 2005


Wijitmaker
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This individual has been awarded the following due to outstanding accomplishments as the 0 A.D. Staff Member for the month of October:

Jan Wassenberg (aka janwas): Jan has always been a sure and steady hand in the programmers department, doing the work that seems to be rarely mentioned in these monthly reports because they are mostly bugfixes and numerous additions to the low level code that is hard for most readers to grasp. Yet, without his hard work we would be frustrated beyond belief. Jan also played a large role in the hiring process for the latest recruitement job. Thanks Jan! We salute you!

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Notable staff accomplishments for the month of October:

  • Implimentation of Line of Sight (including Fog of War, Shroud of Darkness).
  • Optimization of Simulation speed.
  • Atlas: Implimentation of terrain brushs (standard/custom)
  • Atlas: Improved ease of compiling
  • Biographies: Demetrios I Poliorketes, Darius III Codomannus, Seleukos I Nikator
  • Supersized screenshots
  • Improved DXTC compression
  • Established initial XML spec for controlling OpenAL, group, and actor/entity/sound file specific parameters
  • Initiated design for high level computer player AI scripting
  • Continued creation of Greek unit art assets
  • New flora and geology actors
  • Evaluated various defect tracking solutions
  • Set up, tested, customized, and settled on Flyspray
  • Created Doctrine with Mission, Vision, Objectives statements, and FAQ for FPQA department
  • Several low level optimizations
  • Improvement of debug outputs
  • Support for uncompressed .dds files (to replace .png)
  • Made model rendering significantly more flexible from an optimization point of view
  • Overall time spent in the renderer reduced by about 35% in some cases
  • New programmers spent the month getting orientated with the project
  • More documentation in Wiki (especially with Entities)
  • New layout for session creation UI menu in the game (and more options).
  • Coding Convention templates updated and established
  • First official ship for 0 A.D. created
  • 2nd stage of the Celtic structures are completed
  • Few new concepts for the Persians units have been roughed in

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