ZeZar Posted January 29, 2004 Share Posted January 29, 2004 You know, in many games there are those heights stuff, choose between -30 to +30. Were under 0 is water and over 4 is mountain. How will 0ads map editor handle this? Is this the way it will do it? Or something else, so i can make riverfalls and stuff?I dont know if you understand, it was quiet hard to explain. ... Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 29, 2004 Share Posted January 29, 2004 Probably very similar to AOM's editor. One thing though, is I think we need to allow for greater height differentiation than AOM's editor does. Also, a mountain tool would be nice, rather than just a "cliffs" tool. When I mean "mountian" I mean rough, jagged, and steep. Link to comment Share on other sites More sharing options...
ZeZar Posted January 30, 2004 Author Share Posted January 30, 2004 Probably very similar to AOM's editor. One thing though, is I think we need to allow for greater height differentiation than AOM's editor does. Also, a mountain tool would be nice, rather than just a "cliffs" tool. When I mean "mountian" I mean rough, jagged, and steep. Yes, that would have been nice Link to comment Share on other sites More sharing options...
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