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Monthly Review - September 2004


Wijitmaker
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The following are the outstanding accomplishments by the 0 A.D. Staff Members for the month of September.

Nathanael Barbettini aka CodeOptimist: For his diligence in coding the new 0 A.D. website. For his implementation of some great features we hope you all will enjoy.

Jan Wassenberg aka janwas: For his hard hours, commitment, and determination in researching and overcoming unfamiliarities in the field of sound engine development.

Matt Holmes aka Calefaction: For making up for lost time with rapid and effective additions to the graphics code, including shadows, materials, and the Mini-Map.

Behind-the-Scenes news for September

  • Added a gameplay/AI scripting system.
  • Improvements to the entity extensions (properties) system.
  • Researched new pathfinding solutions.
  • Fixed small bugs and made a few other minor changes.
  • Replaced 'int' with 'float' in a couple of GUI files.
  • Progressed with internationalisation system and localisation tools.
  • Fixed lingering transparency issue.
  • Created initial material system.
  • Began revised Mini-Map object.
  • Extended the Network system to enable remotely moving units.
  • Improved Linux Compatibility.
  • A few minor misc. fixes in misc. engine systems.
  • No progress whatsoever on Jason's Navel/Umbilicus Simulator.
  • Continued work on resource handling code: mostly fixing bugs and documenting.
  • Wrote low-level OpenAL sound interface.
  • Preparations have been made for a relaunch of the website.
  • 10 updated engine builds.
  • Discovery of a new task system method - now testing.
  • Many more random map visualisations being made.
  • Attack animations, and first cavalry in the game.
  • Many, many updates on the design document.
  • Initial game startup screen put in place.
  • Planned for a staff ro(a)ster.

Also special thanks to Joshua Gilbert aka Shogun 144 for some great articles he has written this last month, and Boris Hansen aka Vaevictis for his internal PR planning and management.

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