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Monthly Review - May 2004


Wijitmaker
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The following are the outstanding accomplishments by the 0 A.D. Staff Members for the month of May.

Rich Cross aka notpete - For being a source of extraordinary graphical wizardry. This month he brought us the attachment system, animated unit models, dynamic shadows, unit picking, a host of improvements to ScEd and the graphics engine.

Jan Wassenberg aka janwas - For not only tirelessly ploughing through a list of low-level programming tasks of approximately equal length to the Berlin Wall, but for his commitment to stamping out compiler warnings, memory leaks, and establishing DLL standardisation. Also a source of great ideas for improvements to the agenda, prioritisation, etc.

Mark Thompson aka MarkT - For taking Rich's units and making them "dance" (not literally, but maybe later). Added entity management, waypoint movement, basic pathfinding and collision detection, provided a linefix solution, and helped out Jan a whole lot with his fixes.

Alan Kemp aka Alan - For implementing and thoroughly documenting a Javascript host interface, soon to be the backbone of 0 A.D.'s scripted logic.

Bobby Ognyanov aka CheeZy - For creating a beautiful set of terrain textures, and an accompanying set of terrain sprites.

Behind-the-Scenes news for May

  • RPS dynamics documented
  • Several Concept images were sketched
  • ScEd has been updated to version 0.0.7.2
  • New member Chad Heim joined the Programming Department
  • Details of the Schedule were completed
  • Master art list was created
  • 3ds Max template was updated to version 2.0
  • Much low-level code was updated and/or initialised
  • Animation implemented
  • Propping implemented
  • Shadows implemented
  • Pathfinding implemented
  • Waypointing implemented
  • Scripting implemented and documented
  • Design Document v1.8 advancing nearer to completion

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