Jump to content

Dynamic markets / fees


jonbaer
 Share

Recommended Posts

There is an excellent forum thread on markets and the genesis of trading in the game here: 

 

While looking through some code I wanted to figure out if InternationalBonus could be a -negative value.  There is discussion there about not really needing the idea of fees/tariffs on the markets because you are allies but I'd really like to see this change during gameplay somehow.  It's very hard to determine from other posts if the economic % of the game will change in the future or what tickets are focused on it (if any).  Reading through that post shows it has come a long way but I wish there was more adjustments you could make when setting markets/traders/docks/merchants in long game form.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...