jonbaer Posted June 26, 2018 Report Share Posted June 26, 2018 There is an excellent forum thread on markets and the genesis of trading in the game here: While looking through some code I wanted to figure out if InternationalBonus could be a -negative value. There is discussion there about not really needing the idea of fees/tariffs on the markets because you are allies but I'd really like to see this change during gameplay somehow. It's very hard to determine from other posts if the economic % of the game will change in the future or what tickets are focused on it (if any). Reading through that post shows it has come a long way but I wish there was more adjustments you could make when setting markets/traders/docks/merchants in long game form. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 26, 2018 Report Share Posted June 26, 2018 3 hours ago, jonbaer said: I wanted to figure out if InternationalBonus could be a -negative value You can change https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/components/Market.js#L15 which says "nonNegativeDecimal" to "decimal". I'm not sure whether trade calculation would break or not. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.