jonbaer Posted June 26, 2018 Share Posted June 26, 2018 There is an excellent forum thread on markets and the genesis of trading in the game here: While looking through some code I wanted to figure out if InternationalBonus could be a -negative value. There is discussion there about not really needing the idea of fees/tariffs on the markets because you are allies but I'd really like to see this change during gameplay somehow. It's very hard to determine from other posts if the economic % of the game will change in the future or what tickets are focused on it (if any). Reading through that post shows it has come a long way but I wish there was more adjustments you could make when setting markets/traders/docks/merchants in long game form. Link to comment Share on other sites More sharing options...
Guest Posted June 26, 2018 Share Posted June 26, 2018 3 hours ago, jonbaer said: I wanted to figure out if InternationalBonus could be a -negative value You can change https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/components/Market.js#L15 which says "nonNegativeDecimal" to "decimal". I'm not sure whether trade calculation would break or not. Link to comment Share on other sites More sharing options...
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