Flnaders Posted October 10, 2016 Report Share Posted October 10, 2016 Good morning! When i first started the game it worked perfectly and im in love with the detailed graphics :). But since I started the game a second time I always have an error. I already updated graphis driver and uninstalled the game, then rebootet, installed again and rebootet but everything doesn't work. The error message has to do something with the pointers, so the system can't find the programm path. Heres the message: Assertion failed: "0 && ("SHGetFolderPathW failed (see debug output)")" Location: wutil.cpp:293 (GetFolderPath) Call stack: GetFolderPath (wutil.cpp:293) csidl = 5 (0x00000005) path = "㒐ġC:\Users\Flnaders\AppData\Local" GetDirectories (wutil.cpp:324) s = m_lastError = 0 (0x00000000) path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) wutil_Init (wutil.cpp:562) CallFunctionPointers (winit.cpp:74) begin = 0x00C08658 -> 0x00000000 end = 0x00C08680 -> 0x00000000 winit_CallInitFunctions (winit.cpp:89) wstartup_InitAndRegisterShutdown (wstartup.cpp:109) initterm_e (:0) CallStartupWithinTryBlock (wseh.cpp:364) ret = 11823488 (0x00B46980) RtlSubscribeWnfStateChangeNotification (:0) RtlSubscribeWnfStateChangeNotification (:0) errno = 0 (Unknown error (0, 0x0)) OS error = 3 (Das System kann den angegebenen Pfad nicht finden.) -> system cannot find indicated path My system: Win 10 Pro GTX 750 Intel core i7 4790 OS on SSD MB: Asus H71m-k I did not find a way to solve the problem that worked, in this forum. I installed the game with the default installer, default shortcut location and so on. I also downloaded the installer twice. I downloaded the latest version of the game. Here also is the message when i click on "suppress:" Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Breakpoint) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 2 (Error during IO) OS error = 0 (no error code was set) I hope i gave all the information you need to find out the problem. If there are any questions I will answer them as soon as possible. Furthermore, it might be helpfull if I could download a prior version of the game to see if the error only occurs in this version. Thank you for your time and effort! incl. crash log file and crashlog.dmp file and very best regards crashlog.dmp crashlog.txt Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted October 10, 2016 Report Share Posted October 10, 2016 1 hour ago, Flnaders said: path = "㒐ġC:\Users\Flnaders\AppData\Local" There are some strange characters at the start of the path. The game stores logs and cache in C:\Users\<username>\AppData\Local (see http://trac.wildfiregames.com/wiki/GameDataPaths) and as far as I understand it receives the path via an API method returning an equavalent of %localappdata% system variable. Maybe there is some issue with it. Can you please copy-paste %localappdata% into the Explorer and make sure it opens C:\Users\Flnaders\AppData\Local ? Quote Link to comment Share on other sites More sharing options...
Flnaders Posted October 10, 2016 Author Report Share Posted October 10, 2016 (edited) Okay, I inserted %localappdata% into the Explorer. After that i am in the path: C:\Users\Flnaders\AppData\Local , as you already expected. Additionally, I just found out, that those characters are random and change each time i try to start the game Edited October 10, 2016 by Flnaders Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted October 10, 2016 Report Share Posted October 10, 2016 10 hours ago, Flnaders said: GetDirectories (wutil.cpp:324) Looking at the code, the specified line actually corresponds to the 'my documents' call: http://trac.wildfiregames.com/browser/ps/trunk/source/lib/sysdep/os/win/wutil.cpp#L323 // my documents personalPath = GetFolderPath(CSIDL_PERSONAL); and 'path' is a buffer for output value, so at the time of crash it probably contains result of the previous (successful) call for localappdata (that's why C:\Users\Flnaders\AppData\Local is there). 1 Quote Link to comment Share on other sites More sharing options...
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