jonbaer Posted May 25, 2016 Report Share Posted May 25, 2016 Is it possible for gaia (ie: trees) to have both a GarrisonHolder and GarrisonArrowMultiplier? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 25, 2016 Report Share Posted May 25, 2016 Yes, trees are just entities like anything else, but currently, you can only garrison in allied buildings, and gaia is considered to be hostile. Since gaia will fire arrows non-discriminatory to all who are near, it's probably best to make those trees capturable, or let them convert to the territory owner (like farm fields). But, as there are so many trees on the map, you should watch out to make the tree code not too heavy. When you add a buildingAI to every tree, every tree will have its own range check. Looping over all trees every turn and doing range tests will be bad for performance. Quote Link to comment Share on other sites More sharing options...
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