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Error, function call failed


Sokrates
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I get some ctd errors from time to time so i decided to start posting them here, sorry if already posted by someone else

http://prntscr.com/99boek

win7 x64

I got this when i was joining a spectate

Hi, the screenshot doesn't contain much useful information. Can you post the crash logs from the game's log folder? Both the .txt and .dmp file are preferable.

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Yea i noticed that after i made the post, that there were more, but i didnt know where to find it here is the txt (error while formatting error message)

==================================== SVN Revision: 17296 Engine Version: 0.0.19 System info: (generated 2015-12-02 01:09:04 UTC) OS : Win7 SP 1 (6.1.7601) CPU : x86, Intel Core i5-4460 @ 3.20GHz (1x4x1), 3.20 GHz Memory : 8192 MiB; 4488 MiB free Graphics Card : ATI AMD Radeon R9 200 Series OpenGL Drivers : 4.5.13399 Compatibility Profile Context 15.201.1151.0; atioglxx.dll (6.14.10.13399) Video Mode : 1600x900:32 Sound Card : AMD High Definition Audio Device; High Definition Audio Device; Sound Drivers : OpenGL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access 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GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint SMBIOS: [bios] vendor: "American Megatrends Inc." version: "P1.50" startSegment: F000 releaseDate: "07/23/2015" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17 vendorFlags: 1 flags1: acpi|usb_legacy flags2: bios_boot|targeted_content_distribution|uefi size: 8 MiB [system] uuid0: 500040003000200 uuid1: 900080007000600 wakeUpType: power_switch [baseboard] manufacturer: "ASRock" product: "H97 Anniversary" serialNumber: "M80-55016100870" flags: motherboard|replaceable hChassis: 3 type: motherboard [Chassis] type: desktop state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "CPUSocket" type: CPU family: 205 manufacturer: "Intel" id: BFEBFBFF000306C3 version: "Intel® Core i5-4460 CPU @ 3.20GHz" voltage: 12 dV externalClockFrequency: 100 MHz maxFrequency: 3200 MHz bootFrequency: 3200 MHz status: enabled upgrade: socket_1155 hL1: 14 hL2: 15 hL3: 16 assetTag: "Fill By OEM" partNumber: "Fill By OEM" coresPerPackage: 4 enabledCores: 4 logicalPerPackage: 4 flags: x64 family2: 205 populated: true [Cache] designation: "CPU Internal L1" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: parity type: other associativity: A8 level: 1 location: internal mode: write_back maxSize: 256 KiB installedSize: 256 KiB [Cache] designation: "CPU Internal L2" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: single_bit type: unified associativity: A8 level: 2 location: internal mode: write_back maxSize: 1024 KiB installedSize: 1024 KiB [Cache] designation: "CPU Internal L3" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: multiple_bit type: unified associativity: A12 level: 3 location: internal mode: write_back maxSize: 6 MiB installedSize: 6 MiB [systemSlot] designation: "PCIE1" type: pcie busWidth: x1 usage: available length: _long id: 17 flags1: v3_3|shared flags2: pme [systemSlot] designation: "PCIE2" type: pcie busWidth: x16 usage: in_use length: _long id: 18 flags1: v3_3|shared flags2: pme busNumber: 1 [systemSlot] designation: "PCIE3" type: pcie busWidth: x1 usage: available length: _long id: 19 flags1: v3_3|shared flags2: pme [systemSlot] designation: "PCIE1" type: pcie busWidth: x1 usage: available length: _long id: 20 flags1: v3_3|shared flags2: pme [systemSlot] designation: "PCIE2" type: pcie busWidth: x1 usage: available length: _long id: 21 flags1: v3_3|shared flags2: pme [systemSlot] designation: "PCIE3" type: pcie busWidth: x1 usage: available length: _long id: 22 flags1: v3_3|shared flags2: pme [MemoryArray] location: motherboard use: system ecc: none numDevices: 4 maxCapacity: 32 GiB [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Kingston" serialNumber: "6E3EDBE1" assetTag: "9876543210" partNumber: "KHX1600C10D3/8G" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelA-DIMM1" bank: "BANK 1" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" partNumber: "[Empty]" [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "ChannelB-DIMM0" bank: "BANK 2" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Kingston" serialNumber: "653E34E2" assetTag: "9876543210" partNumber: "KHX1600C10D3/8G" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelB-DIMM1" bank: "BANK 3" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" partNumber: "[Empty]" [MemoryArrayMappedAddress] hMemoryArray: 12 partitionWidth: 4 endAddress: 1FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 17 hMemoryArrayMappedAddress: 23 partitionRowPosition: 1 interleavePosition: 1 interleavedDataDepth: 2 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 20 hMemoryArrayMappedAddress: 23 partitionRowPosition: 1 interleavePosition: 2 interleavedDataDepth: 2 startAddress: 100000000 endAddress: 1FFFFFC00 [systemBoot] status: no_error ==================================== Main log: (unavailable) ==================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
and the dmb is 0KB and i open it with notepad and its empty Edited by feneur
put the long text in a spoiler, see below for the txt file
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Weird, it seems to have failed when logging the error, whatever it was. I'm not sure why that would happen. Maybe you can run DebugView before the game, and next time it crashes there will be some useful output captured. One possibi8lity is the game ran out of memory (only 2GB for a 32-bit process) though it usually doesn't crash like this. Do you run the game for a relatively long time, or play/observe multiple matches in a single session, or rejoin multiplayer games before it crashes?

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No i dont think, cause i got it 2 times in a row, cause i had to open the game again and insta rejoin, so i dont think its the memory, another time i was getting an error launching the game, 3 times, then i restarted the pc and it was fixed...and some random crashes during games, thats all i have. But I play many hours every day and I only have those random errors sometimes, its not a problem for me, they are really rare, I just dont get while changing nothing game behaves diferently

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