rnithyanand Posted September 29, 2014 Share Posted September 29, 2014 Hey all,I'm trying to figure out how in-game user actions are converted to UDP packets in a multi-player game. Is there any documentation about how this translation is done and decoded at the other players end?Thanks! Link to comment Share on other sites More sharing options...
historic_bruno Posted September 30, 2014 Share Posted September 30, 2014 I believe they get turned into CSimulationMessages which are serialized and sent over the network to the server, which then broadcasts them back to the clients, which deserialize them back to CSimulationMessages. The process really starts with posting network commands via Engine.PostNetworkCommand(). Link to comment Share on other sites More sharing options...
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